Template:Skill: Difference between revisions
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<pre> | <pre> | ||
{{skill |name={{subst:PAGENAME}}|data={{{data|}}} | <onlyinclude>{{skill |name={{subst:PAGENAME}}|data={{{data|}}} | ||
| class = <!-- Warrior|Barbarian|Knight|Archer|Marksman|Hunter|Mage|Warlock|Conjurer --> | | class = <!-- Warrior|Barbarian|Knight|Archer|Marksman|Hunter|Mage|Warlock|Conjurer --> | ||
| tree = <!-- The name of the skill tree --> | | tree = <!-- The name of the skill tree --> | ||
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| restore = <!-- Increases to self/ally health/mana --> | | restore = <!-- Increases to self/ally health/mana --> | ||
| buff = <!-- Any positive status changes/effects to self/allies --> | | buff = <!-- Any positive status changes/effects to self/allies --> | ||
| other = <!-- | | other = <!-- Any other per-level values --> | ||
}} | }}</onlyinclude> | ||
</pre> | </pre> | ||
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<!-- If duration values are supplied, show them --> | <!-- If duration values are supplied, show them --> | ||
{{#if: {{{duration|}}} | {{#if: {{{duration|}}} | ||
| {{skill/parserow | {{#explode: {{{duration}}} | ; | 0 }} | | | {{skill/parserow | {{#explode: {{{duration}}} | ; | 0 }} | Spell duration | s }} | ||
}} | }} | ||
</table></td></tr> | </table></td></tr> | ||
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------ If damage values are supplied, show them ------ | ------ If damage values are supplied, show them ------ | ||
-->{{#if: {{{damage|}}} | -->{{#if: {{{damage|}}} | ||
| {{skill/subtabletop | color = #ffffaa | title = Damage to enemies }} | | {{skill/subtabletop | color = #ffffaa | ||
| title = Damage to enemies {{#ifeq:{{{type}}}|Constant| (per second) }} | |||
}} | |||
{{skill/parserow | {{#explode: {{{damage}}} | ; | 0 }} | Damage }} | {{skill/parserow | {{#explode: {{{damage}}} | ; | 0 }} | Damage }} | ||
{{skill/parserow | {{#explode: {{{damage}}} | ; | 1 }} | Damage }} | {{skill/parserow | {{#explode: {{{damage}}} | ; | 1 }} | Damage }} | ||
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------ If restore values are supplied, show them ------ | ------ If restore values are supplied, show them ------ | ||
-->{{#if: {{{restore|}}} | -->{{#if: {{{restore|}}} | ||
| {{skill/subtabletop | color = #aaddff | title = Restore }} | | {{skill/subtabletop | color = #aaddff | ||
| title = Restore {{#ifeq:{{{type}}}|Constant| (per second) }} | |||
}} | |||
{{skill/parserow | {{#explode: {{{restore}}} | ; | 0 }} }} | {{skill/parserow | {{#explode: {{{restore}}} | ; | 0 }} }} | ||
{{skill/parserow | {{#explode: {{{restore}}} | ; | 1 }} }} | {{skill/parserow | {{#explode: {{{restore}}} | ; | 1 }} }} |
Revision as of 20:48, 17 October 2008
This template is a work in progress!
Syntax
<onlyinclude>{{skill |name={{subst:PAGENAME}}|data={{{data|}}} | class = <!-- Warrior|Barbarian|Knight|Archer|Marksman|Hunter|Mage|Warlock|Conjurer --> | tree = <!-- The name of the skill tree --> | position = <!-- The position of the skill in its tree (1-10) (number only) --> | type = <!-- Instant|Constant|Activable|Aura|Passive --> | description = <!-- Skill decription --> | casting = <!-- Casting time (number only) --> | range = <!-- Range (number only) --> | cooldown = <!-- Cooldown (number only) --> | area = <!-- Area affected (number only) --> | cost = <!-- The mana cost of the spell --> | duration = <!-- Duration of skill (only for Constant/Activable) (number only) --> | damage = <!-- Damage to enemy health/mana --> | debuff = <!-- Any negative status changes or effects to enemies --> | selfdebuff = <!-- Any negative status changes or effects to self --> | restore = <!-- Increases to self/ally health/mana --> | buff = <!-- Any positive status changes/effects to self/allies --> | other = <!-- Any other per-level values --> }}</onlyinclude>
For parameters duration, cost, damage, debuffs, increases and buffs, the syntax is
name: L1value, L2value, L3value, L4value, L5value
with multiple entries separated by semicolons. Whitespace is ignored. See examples.
When using the template, parameters not used can either be deleted or left blank.
Examples
Focus
{{skill |name=Focus|data={{{data|}}} | class = Marksman | tree = Aiming mastery | position = 2 | type = Activable | description = The marksman greatly improves spell impact chances on offensive powers. | cooldown = 20 | cost = 40, 55, 70, 85, 100 | selfdebuff = Movement speed: -25% | buff = Spell focus: 20%, 40%, 60%, 80%, 100% }}
Gives:
Focus is the Marksman's 2nd Aiming mastery skill.
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Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|
Debuffs on self
Buffs
Sultar's Terror
{{skill |name=Sultar's Terror|data={{{data|}}} | class = Warlock | tree = Arcania | position = 10 | type = Constant | description = An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing and piercing damage to them. | casting = 3 | range = 30 | cooldown = 180 | area = 10 | cost = 400,425,450,475,500 | duration = 3,4,5,6,7 | damage = Slashing: 70-100, 115-160, 160-225, 205-285, 250-350; Piercing: 70-100, 115-160, 160-225, 205-285, 250-350; Blunt: 70-100, 115-160, 160-225, 205-285, 250-350 | debuff = Knock down }}
Gives:
Sultar's Terror is the Warlock's 10th and final Arcania skill.
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Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|
Damage to enemies (per second)
Debuffs on enemies
Ambitious sacrifice
{{skill |name=Ambitious sacrifice|data={{{data|}}} | class = Mage | tree = Mana control | position = 6 | type = Instant | description = The wizard sacrifices his health to recover magical power. | casting = 1 | cooldown = 25 | cost = 0 | selfdamage = -150, -225, -300, -375, -450 | restore = Mana: +300, +450, +600, +750, +900 }}
Gives:
Ambitious sacrifice is the Mage's 6th Mana control skill.
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Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
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Damage on self
Restore