Divine Protection: Difference between revisions

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ROWiki>-Mongoose-
Remove explicit reference to icon file (png now works), fix class to Warmaster Conjurer Powers
ROWiki>-Mongoose-
fixing position
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     | class      = Warmaster Conjurer
     | class      = Warmaster Conjurer
     | discipline  = Warmaster
     | discipline  = Warmaster
     | position    = 4
     | position    = 8
     | type        = Constant
     | type        = Constant
     | summary    = Healing Bonus +25%
     | summary    = Healing Bonus +25%
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<noinclude>
<noinclude>
     | notes      = Divine Protection increases any heals performed on the target. A level 5 [[Heal Ally]] will heal the target for 625 health instead of 500 health. This works will heals from any allied [[Conjurer]] or [[Knight]]. This power may also be cast on NPCs including [[Guard|Guards]]. Note that this skill is range 20, which is shorter than most healing skills.  
     | notes      = Divine Protection increases any heals performed on the target. A level 5 [[Heal Ally]] will heal the target for 625 health instead of 500 health. This works will heals from any allied [[Conjurer]] or [[Knight]]. This power may also be cast on NPCs including [[Guard|Guards]]. Note that this skill is range 20, which is shorter than most healing skills.  
    | bug        = Divine Protection also increases damage from skills that directly modify health, notably [[Ethereal Arrow]], [[Ambitious Sacrifice]], and [[Colossus]]. [http://www.championsofregnum.com/forum/showpost.php?p=1715205&postcount=1]




</noinclude>
</noinclude>
}}</onlyinclude>
}}</onlyinclude>

Revision as of 17:15, 28 November 2014

Divine Protection is a Warmaster Conjurer power.

The Warmaster learns a protection spell that can be cast upon allies. As long as the power is active, every heal received will be augmented.
Type: Constant
Affects: AlliesCasting time: 1s Range: 20mCooldown time: 45sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 200
Spell duration 60s
 
Buffs
Healing Bonus +25%

Notes

Divine Protection increases any heals performed on the target. A level 5 Heal Ally will heal the target for 625 health instead of 500 health. This works will heals from any allied Conjurer or Knight. This power may also be cast on NPCs including Guards. Note that this skill is range 20, which is shorter than most healing skills.