Mass Resurrection: Difference between revisions

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ROWiki>Erica conjurer
m Minor change to notes
ROWiki>Erica conjurer
m Confirmed that Mass Resurection does not add health nor invulnerability
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   | area        = 6
   | area        = 6
   | cost        = 400, 500, 600, 700, 800
   | cost        = 400, 500, 600, 700, 800
   | buff       = Revive Chance: 5%, 15%, 25%, 35%, 50%
   | other       = Revive Chance: 5%, 15%, 25%, 35%, 50%
  | other      = <!-- N/A -->
   | quote      = "Don't leave me man! come on! Stay away from the light!"
   | quote      = "Don't leave me man! come on! Stay away from the light!"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = <!-- type general notes on power under here -->
One of the key aspects of the conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of ressurection should not be relied upon.
One of the key aspects of the conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurection should not be relied upon.


This spell is bugged as of 1.6.3 and adds only 100 health to sucessful targets, leaving them vulnearable to any attack.  
As of 1.6.3 this spell does not add any additional health nor grant invulnerability, leaving sucessfully resurrected allies vulnerable to any attack.  


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 17:17, 26 September 2010

"Don't leave me man! come on! Stay away from the light!"


Mass Resurrection is a Conjurer power: the 10th and final of the Life discipline.

Brings some allies near the conjurer back to life.
Type: Direct
Discipline level: 19
Character level: 37
Affects: Multiple Dead AlliesCasting time: 5sArea: 6mCooldown time: 240sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 500 600 700 800
 
Revive Chance 5% 15% 25% 35% 50%

Notes

One of the key aspects of the conjurer is his ability to revive allies during and after battles. This spell can completely turn the tide of battle by rezzing multiple allies, but the chance of resurection should not be relied upon.

As of 1.6.3 this spell does not add any additional health nor grant invulnerability, leaving sucessfully resurrected allies vulnerable to any attack.