Shield Bash: Difference between revisions

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   | affects    = Single opponent
   | affects    = Single opponent
   | casting    = 0.5
   | casting    = 0.5
   | range      = 2.4
   | range      = 2
   | cooldown    = 30
   | cooldown    = 30
  | gcd        = Normal
   | cost        = 50, 75, 100, 125, 150
   | cost        = 50, 75, 100, 125, 150
   | duration    = 9, 10, 11, 12, 13
   | duration    = 9, 10, 11, 12, 13
   | damage      = Blunt: 80-120, 160-210, 220-300, 280-390, 400-500
   | damage      = Blunt: 80-120, 160-210, 220-300, 280-390, 400-500
   | debuff      = Dizzy
   | debuff      = [[Dizzy]]
   | quote      = "The best defense is knocking some teeth down!"
   | quote      = "The best defense is knocking some teeth down!"


<noinclude>
<noinclude>
   | notes = <!-- type general notes on power under here -->
   | notes = Shield Bash is a nice [[Crowd Control]], with the damage allowing it to be cast on targets buffed with [[Divine Intervention]]. However, the casting time can make it difficult to cast on moving targets.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 21:26, 15 January 2011

"The best defense is knocking some teeth down!"


Shield Bash is a Knight power: the 2nd of the Shields discipline.

A rapid shield strike damages the opponent, making her dizzy.
Type: Constant
Discipline level: 3
Character level: 5
Affects: Single opponentCasting time: 0.5s Range: 2mCooldown time: 30sGlobal Cooldown: Normal
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 50 75 100 125 150
Spell duration 9s 10s 11s 12s 13s
 
Damage to enemies
Blunt 80-120 160-210 220-300 280-390 400-500
 
Debuffs on enemies
Dizzy

Notes

Shield Bash is a nice Crowd Control, with the damage allowing it to be cast on targets buffed with Divine Intervention. However, the casting time can make it difficult to cast on moving targets.