Army of One: Difference between revisions
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ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
ROWiki>Erica conjurer m 1.6.3 Update |
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| description = The knight is almost immune to damage. | | description = The knight is almost immune to damage. | ||
| affects = Self | | affects = Self | ||
| casting = | | casting = 0.5 | ||
| cooldown = | | cooldown = 50 | ||
| cost = | | cost = 220, 240, 260, 280, 300 | ||
| duration = | | duration = 15 | ||
| buff = Resist [[physical damage]]: +40%, +50%, +60%, +70%, +80%; | | buff = Resist [[physical damage]]: +40%, +50%, +60%, +70%, +80%; | ||
Resist [[magical damage]]: +40%, +50%, +60%, +70%, +80%; | Resist [[magical damage]]: +40%, +50%, +60%, +70%, +80%; | ||
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| notes = <!-- General notes on the skill --> | | notes = <!-- General notes on the skill --> | ||
[[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]] | [[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]] | ||
After the 1.6.3 update, Army of One can no longer be used to tank for long periods of time. Instead, knights must carefully choose when to use this damage mitigating power. | |||
The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others. | The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 16:06, 5 October 2010
"Perfect mental and physical state. It WILL take an army to bring him down"
Army of One is a Knight power: the 10th and final of the Vanguard discipline.
![]() The knight is almost immune to damage.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 0.5sCooldown time: 50sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 220 | 240 | 260 | 280 | 300 |
Spell duration | 15s | ||||
Buffs | |||||
Resist physical damage | +40% | +50% | +60% | +70% | +80% |
Resist magical damage | +40% | +50% | +60% | +70% | +80% |
Notes

After the 1.6.3 update, Army of One can no longer be used to tank for long periods of time. Instead, knights must carefully choose when to use this damage mitigating power.
The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others.