Army of One: Difference between revisions

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ROWiki>Onteron
added note about ice damage
ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
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<onlyinclude>{{skill | {{{1|}}} | name = Army of One
<onlyinclude>{{skill | {{{1|}}} | name = Army of One
    | class      = Knight
  | class      = Knight
    | discipline  = Vanguard
  | discipline  = Vanguard
    | position    = 10
  | position    = 10
    | type        = Constant
  | type        = Constant
     | description = The knight is almost immune to damage.
  | summary     = Significantly increases the knight's [[physical]] and [[magical]] [[resistance]].
    | affects    = Self
  | description = The knight is almost immune to damage.
    | casting    = 1
  | affects    = Self
    | cooldown    = 180
  | casting    = 1
    | cost        = 340, 380, 420, 460, 500
  | cooldown    = 180
    | duration    = 50
  | cost        = 340, 380, 420, 460, 500
    | selfdebuff  = [[Evade chance]]: -100%
  | duration    = 50
    | buff        = Resist [[physical damage]]: +40%, +50%, +60%, +70%, +80%;
  | selfdebuff  = [[Evade chance]]: -100%
  | buff        = Resist [[physical damage]]: +40%, +50%, +60%, +70%, +80%;
                     Resist [[magical damage]]: +40%, +50%, +60%, +70%, +80%;
                     Resist [[magical damage]]: +40%, +50%, +60%, +70%, +80%;
    | quote      = "Perfect mental and physical state. It WILL take an army to bring him down"
  | quote      = "Perfect mental and physical state. It WILL take an army to bring him down"


<noinclude>
<noinclude>
    | notes      = <!-- General notes on the skill -->
  | notes      = <!-- General notes on the skill -->
[[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]]
[[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]]
The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others.
The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others.
</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 17:37, 25 June 2009

"Perfect mental and physical state. It WILL take an army to bring him down"


Army of One is a Knight power: the 10th and final of the Vanguard discipline.

The knight is almost immune to damage.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 1sCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 340 380 420 460 500
Spell duration 50s
 
Debuffs on self
Evade chance -100%
 
Buffs
Resist physical damage +40% +50% +60% +70% +80%
Resist magical damage +40% +50% +60% +70% +80%

Notes

Test against ice damage

The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others.