Army of One: Difference between revisions
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ROWiki>Onteron added note about ice damage |
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[[File:Army of One Ice Damage.jpg|thumb|right|Test against ice damage]] | |||
The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others. | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Revision as of 17:17, 15 June 2009
"Perfect mental and physical state. It WILL take an army to bring him down"
Army of One is a Knight power: the 10th and final of the Vanguard discipline.
![]() The knight is almost immune to damage.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: SelfCasting time: 1sCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 340 | 380 | 420 | 460 | 500 |
Spell duration | 50s | ||||
Debuffs on self | |||||
Evade chance | -100% | ||||
Buffs | |||||
Resist physical damage | +40% | +50% | +60% | +70% | +80% |
Resist magical damage | +40% | +50% | +60% | +70% | +80% |
Notes

The in-game description of Army of One actually lists the resistances to all the damage types separately; blunt, piercing, electrical, slashing, fire. Ice/cold damage is not listed here, but the power still works against it as it does for the others.