Burst of Wind: Difference between revisions

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Duration changed
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     | gcd        = Short
     | gcd        = Short
     | cost        = 130,160,190,220,250
     | cost        = 130,160,190,220,250
     | duration    = 3,5,7,9,11
     | duration    = 4,5,6,7,9
     | debuff      = [[Dizzy]]
     | debuff      = [[Dizzy]]
     | quote      = "You will most likely go deaf for a good minute"
     | quote      = "You will most likely go deaf for a good minute"
Line 23: Line 23:


===Documented changes===
===Documented changes===
*Version 1.7.8 (2011/9/15): Duration changed
*Version 1.7.7 (2011/8/30): Blunt damage has been removed from the spell.
*Version 1.7.7 (2011/8/30): Blunt damage has been removed from the spell.
      
      
</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 15:09, 30 September 2011

"You will most likely go deaf for a good minute"


Burst of Wind is a Marksman power: the 3rd of the Arrow Mastery discipline.

A burst of wind leaves the opponent dizzy.
Type: Constant
Discipline level: 5
Character level: 9
Affects: Single opponentCasting time: 0.5s Range: Weapon rangeCooldown time: 40sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 130 160 190 220 250
Spell duration 4s 5s 6s 7s 9s
 
Debuffs on enemies
Dizzy

Notes

Burst of Wind is extremely effective against Mages with it's long duration, short cast time and range 0. Therefore, it is an excellent way to disable enemy conjurers, even those in the rear. Also, it is the Crowd Control skill with the longest range (up to 45 meters when buffed), which enables the Marksman to begin any fight with the advantage.

After patch 1.7.7 blunt damage has been removed. This doesn't allow this power to be cast on targets buffed with Divine Intervention anymore.

Documented changes

  • Version 1.7.8 (2011/9/15): Duration changed
  • Version 1.7.7 (2011/8/30): Blunt damage has been removed from the spell.