Recharged Arrows: Difference between revisions
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| notes = A nice way to increase a [[ | | notes = A nice way to increase a [[Marksman|Marksman's]] damage from normal hits. This skill does not affect powers. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
Revision as of 16:42, 14 December 2010
"You noticed? These have a special something"
Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.
The marksman channels her vital energy into arrows to improve damage. Only the basic attack is affected by this power.
|
Type: Activable |
| Discipline level: 1 | |
| Character level: 1 | |
| Affects: SelfCasting time: 0s (Instant)Cooldown time: 15sGlobal Cooldown: Short | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 40 | 55 | 70 | 85 | 100 |
| Extra mana cost per arrow | 12 | 14 | 16 | 18 | 20 |
| Buffs | |||||
| Weapon Damage Bonus | +20% | +25% | +30% | +35% | +40% |
Notes
A nice way to increase a Marksman's damage from normal hits. This skill does not affect powers.
