Recharged Arrows: Difference between revisions
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ROWiki>G.Slack New page: <onlyinclude>{{skill | {{{1|}}} | name = {{subst:PAGENAME}} | class = Marksman | discipline = Arrow Mastery | position = 1 | type = <!-- Instant|Consta... |
ROWiki>Onteron No edit summary |
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| discipline = Arrow Mastery | | discipline = Arrow Mastery | ||
| position = 1 | | position = 1 | ||
| type = | | type = Activable | ||
| description = The marksman channels his vital energy into the arrow to increase its damage. The spell does not end until deactivated. Each arow costs 25 mana above per level cost. | | description = The marksman channels his vital energy into the arrow to increase its damage. The spell does not end until deactivated. Each arow costs 25 mana above per level cost. | ||
| casting = <!-- Casting time (number only) --> | | casting = <!-- Casting time (number only) --> | ||
Revision as of 17:34, 11 November 2008
Recharged Arrows is a Marksman power: the 1st of the Arrow Mastery discipline.
The marksman channels his vital energy into the arrow to increase its damage. The spell does not end until deactivated. Each arow costs 25 mana above per level cost.
|
Type: Activable |
| Discipline level: 1 | |
| Character level: 1 | |
| Affects: Casting time: sCooldown time: 15sGlobal Cooldown: | |
| Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|---|---|---|---|---|---|
| Mana cost | 40 | 50 | 60 | 70 | 80 |
| Buffs | |||||
| Damage Bonus | +20% | +25% | +30% | +35% | +40% |
