Mana Communion: Difference between revisions

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     | type        = Aura
     | type        = Aura
     | description = The Mage creates a zone of Mana Regeneration for his allies.
     | description = The Mage creates a zone of Mana Regeneration for his allies.
    | affects    = Self & nearby allies
     | casting    = 1
     | casting    = 1
    | range      = <!-- Range (number only) -->
     | cooldown    = 120
     | cooldown    = 120
     | area        = 10
     | area        = 10
     | cost        = 440,480,520,560,600
     | cost        = 440,480,520,560,600
     | duration    = 60
     | duration    = 60
    | damage      = <!-- Damage to enemy health/mana -->
     | restore    = Mana (per second):10,15,20,25,30
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
     | quote       =
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
     | restore    = Mana Regeneration/Second:10,20,30,40,50
     | buff        =
    | other       = <!-- Any other per-level values -->
}}</onlyinclude>


'''Notes:'''
<noinclude>
    | notes      =
Mana communion is an incredibly effective support spell. It strenghtens the back-lines helping archers, warlocks and other conjurers too, to use a higher number of skills without having to worry about their mana. Sometimes it can also be used in the frontlines, with devastating effects produced by mana-pumped warriors. It is a great combination with [[Greater Healing]]. However, rounding up big groups in small areas creates a weakness towards enemy area spells. This skill is also very useful for group [[experience|leveling]]


Mana communion is an incredibly effective support spell. It strenghtens the backlines helping archers, warlocks and other conjurers too, to use a higher number of skills without having to worry on their manapools. Sometimes it can also be used in the frontlines, with devastating effects produced by mana-pumped warriors. It is a great combination with [[Greater Healing]]. However, rounding up big groups in small areas creates a weakness towards enemy area spells. This skill is also very useful for group [[experience|leveling]]
Mana communion can be recognized as a small cone of blue light that appears at the conjurer's feet. For allies in the having their mana recharged the mana amount will show in blue every second above their heads.
 
</noinclude>
Mana communion can be recognized as a small cone of blue light that appears at the conjurer's feet.
}}</onlyinclude>

Revision as of 01:36, 7 January 2009

Mana Communion is a Mage power: the 8th of the Staff Mastery discipline.

The Mage creates a zone of Mana Regeneration for his allies.
Type: Aura
Discipline level: 15
Character level: 29
Affects: Self & nearby alliesCasting time: 1sArea: 10mCooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 440 480 520 560 600
Spell duration 60s
 
Restore
Mana (per second) 10 15 20 25 30

Notes

Mana communion is an incredibly effective support spell. It strenghtens the back-lines helping archers, warlocks and other conjurers too, to use a higher number of skills without having to worry about their mana. Sometimes it can also be used in the frontlines, with devastating effects produced by mana-pumped warriors. It is a great combination with Greater Healing. However, rounding up big groups in small areas creates a weakness towards enemy area spells. This skill is also very useful for group leveling

Mana communion can be recognized as a small cone of blue light that appears at the conjurer's feet. For allies in the having their mana recharged the mana amount will show in blue every second above their heads.