Unstoppable Madness: Difference between revisions

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'''Notes:'''
'''Notes:'''


Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstopable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.

Revision as of 15:33, 11 December 2008

Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.

The barbarian enters a madness state in which he is almost immune to crowd control attempts.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Casting time: 2sCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 250 300 350 400 450
Spell duration 20s 30s 40s 50s 60s
 
Buffs
Resist stun 90%
Resist knock 90%
Resist dizzy 90%
Resist freeze 90%

Notes:

Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and Marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.