Unstoppable Madness: Difference between revisions
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'''Notes:''' | '''Notes:''' | ||
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually | Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. [[Warlock]]s and [[Marksman|Marksmen]] are always a difficult battle, since they can deal lots of damage and [[crowd control|cc]] the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control. |
Revision as of 15:33, 11 December 2008
Unstoppable Madness is a Barbarian power: the 10th and final of the Warcries discipline.
![]() The barbarian enters a madness state in which he is almost immune to crowd control attempts.
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Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: Casting time: 2sCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 250 | 300 | 350 | 400 | 450 |
Spell duration | 20s | 30s | 40s | 50s | 60s |
Buffs | |||||
Resist stun | 90% | ||||
Resist knock | 90% | ||||
Resist dizzy | 90% | ||||
Resist freeze | 90% |
Notes:
Given their medium defense and melee attacks, barbarians are rather weak against high damage ranged classes. Warlocks and Marksmen are always a difficult battle, since they can deal lots of damage and cc the barb everytime he gets close. This power however can turn the tables and make a barbarian virtually unstoppable. Ranged classes will sometimes not be able to react quickly to their failed attempts of crowd control.