Blood Drinker: Difference between revisions

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     | notes      = As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by it's attacks.  The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is reccomended to conserve mana. }}</onlyinclude>
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Revision as of 05:05, 14 March 2009

"I need to feed..."


Blood Drinker is a Conjurer power: the 10th and final of the Summon discipline.

Summoning earns life draining attacks. Part of the inflicted damage is taken as health for the current creature.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SummonCasting time: 4sCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 450 500 550 600
Spell duration 60s
 
Restore
Vitality absorption 20% 40% 60% 80% 100%

Notes

As a summon-wielding warjurer, this spell can possibly decide the battle if used in combination with other spells. The conjurer's summon will absorb a certain percentage of the damage dealt by it's attacks. The conjurer must be cautions though, as this regeneration can be easily overcome without help of actual healing/protecting on the conjurer's part. An intelligent conjurer should use this only if he plans on using the summon as a distraction while he either escapes a dangerous situation or tries to trap his enemy between himself and his summon. Otherwise, regular healing is reccomended to conserve mana.