Greater Healing: Difference between revisions
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{{skill | {{{1|}}} | name = Greater Healing | |||
| class = Conjurer | | class = Conjurer | ||
| discipline = Life | | discipline = Life | ||
Line 14: | Line 14: | ||
| restore = Health (per second):+20,+25,+30,+35,+40 | | restore = Health (per second):+20,+25,+30,+35,+40 | ||
| quote = "Don't fear brothers! For I'm an avatar of the light!" | | quote = "Don't fear brothers! For I'm an avatar of the light!" | ||
| notes = <!-- type general notes on power under here --> | | notes = <!-- type general notes on power under here --> | ||
[[File:Greater_healing.png|thumb|A conjurer running Greater Healing]] | |||
One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills. | One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills. | ||
}} | |||
Revision as of 09:47, 12 September 2009
"Don't fear brothers! For I'm an avatar of the light!"
Greater Healing is a Conjurer power: the 10th and final of the Life discipline.
![]() Continually heals all allies around the mage.
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Type: Aura |
Discipline level: 19 | |
Character level: 37 | |
Affects: Self + Nearby alliesCasting time: 3sArea: 10mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 340 | 380 | 420 | 460 | 500 |
Spell duration | 60s | ||||
Restore | |||||
Health (per second) | +20 | +25 | +30 | +35 | +40 |
Notes

One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any situation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding Mana Communion is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills.