Greater Healing: Difference between revisions

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'''Notes:''' One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any sitation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a very nice combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills.
'''Notes:''' One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any sitation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding [[Mana Communion]] is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills.

Revision as of 20:56, 7 December 2008

Greater Healing is a Conjurer power: the 10th and final of the Life discipline.

Continually heals all allies around the mage.
Type: Aura
Discipline level: 19
Character level: 37
Affects: Casting time: 3sArea: 10mCooldown time: 180sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 340 380 420 460 500
Spell duration 60s
 
Restore
Health +20 +25 +30 +35 +40

Notes: One minute of constant health regeneration for any number of allies that steps close to the mage, very nice in any sitation. This spell can help conjurers that need to heal many targets alone, and also it helps gather people around him to keep him safe. Adding Mana Communion is a great combination. The only problem with this, as with all good aura buffs, is the big exposure to any offensive area skills.