Extraplanar Bond: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
||
Line 1: | Line 1: | ||
<onlyinclude>{{skill | {{{1|}}} | name = Extraplanar Bond | <onlyinclude>{{skill | {{{1|}}} | name = Extraplanar Bond | ||
| class = Conjurer | |||
| discipline = Summon | |||
| position = 8 | |||
| type = Constant | |||
| description = The conjurer magically bonds to its summoning. Part of the received damage is redirected to it. | | summary = <!-- Type an alternate description here if desired --> | ||
| casting = 0 | | description = The conjurer magically bonds to its summoning. Part of the received damage is redirected to it. | ||
| affects = Self + Summon | |||
| casting = 0 | |||
| cooldown = 60 | |||
| cost = 40, 55, 70, 85, 100 | |||
| duration = 60 | |||
| buff = Damage redirected: 5%, 10%, 15%, 20%, 25% | |||
}}</onlyinclude> | | quote = "That wasn't part of the contract" | ||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
Practically never used, because conjurers value their summons more than their own health, because they can just heal it back. Those willing to take chances though, this can make for a useful 'shield' spell if you can't afford [[sorcery]] spells in your configuration. | |||
</noinclude>}}</onlyinclude> |
Revision as of 17:25, 25 June 2009
"That wasn't part of the contract"
Extraplanar Bond is a Conjurer power: the 8th of the Summon discipline.
![]() The conjurer magically bonds to its summoning. Part of the received damage is redirected to it.
|
Type: Constant |
Discipline level: 15 | |
Character level: 29 | |
Affects: Self + SummonCasting time: 0s (Instant)Cooldown time: 60sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 40 | 55 | 70 | 85 | 100 |
Spell duration | 60s | ||||
Buffs | |||||
Damage redirected | 5% | 10% | 15% | 20% | 25% |
Notes
Practically never used, because conjurers value their summons more than their own health, because they can just heal it back. Those willing to take chances though, this can make for a useful 'shield' spell if you can't afford sorcery spells in your configuration.