Soulkeeper: Difference between revisions
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| other = <!-- Any other per-level values --> | | other = <!-- Any other per-level values --> | ||
| quote = "No kind of armor will protect your soul." | | quote = "No kind of armor will protect your soul." | ||
| notes = This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage. | |||
Soulkeeper works wonders agaisnt barbarians, since they cannot block and the strenght reduction will cut their damage. Also is very interesting against knights. Even if they can block it, if it hits, it ignores all kinds of armor and protection. Many overconfident knights roam against weakened warlocks even when they have low life, trusting their huge defense. Deadly mistake, as this power can (and will) take 1000 hp straight from their bar. | |||
It can be recognized as a trinity of rings that appear on the affected character. | |||
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Revision as of 20:40, 27 March 2009
Soulkeeper is a Warlock power: the 7th of the Necromancy discipline.
![]() The warlock weakens the target and drains it's health, adding it to his own reserve. He cannot drain more health than what is required to fully heal or more health than objetive's current points.
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Type: Constant |
Discipline level: 13 | |
Character level: 25 | |
Affects: Casting time: 2s Range: 25mCooldown time: 60sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 240 | 280 | 320 | 360 | 400 |
Spell duration | 30s | ||||
Damage to enemies | |||||
Hit Point Drain | 400 | 550 | 700 | 850 | 1000 |
Debuffs on enemies | |||||
Strength Reduction | -5 | -7 | -9 | -12 | -15 |
Notes
This is one of the two life draining spells in the warlock's arsenal. Drain spells don't get their damage reduced by armor, which is a great advantage.
Soulkeeper works wonders agaisnt barbarians, since they cannot block and the strenght reduction will cut their damage. Also is very interesting against knights. Even if they can block it, if it hits, it ignores all kinds of armor and protection. Many overconfident knights roam against weakened warlocks even when they have low life, trusting their huge defense. Deadly mistake, as this power can (and will) take 1000 hp straight from their bar.
It can be recognized as a trinity of rings that appear on the affected character.