Stalker Surroundings: Difference between revisions

From Regnum Online Wiki
Jump to navigation Jump to search
ROWiki>G.Slack
No edit summary
ROWiki>Torg Snowflake
No edit summary
Line 18: Line 18:
     | other      = Characters affected: Hunter + 1 ally, Hunter + 2 allies, Hunter + 3 allies,Hunter + 4 allies,Hunter + 5 allies
     | other      = Characters affected: Hunter + 1 ally, Hunter + 2 allies, Hunter + 3 allies,Hunter + 4 allies,Hunter + 5 allies
}}</onlyinclude>
}}</onlyinclude>
'''Notes:'''
High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completey hid from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready and wont move after the effect. The big drawback from this is players wont be able to rebuff without breakling the invisibility, so they should hide in a place where the ambush can be done quickly.
This skills animation is the same as [[Camouflage]]'s, meaning the players vanish and become unselectable.

Revision as of 12:33, 8 December 2008

Stalker Surroundings is a Hunter power: the 10th and final of the Scouting discipline.

Allies close to the hunter become invisible. Moving or taking an action renders everyone visible.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Casting time: 5sArea: 10mCooldown time: 360sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 440 485 520 560 600
Spell duration 60s 120s 180s 240s 300s
 
Characters affected Hunter + 1 ally Hunter + 2 allies Hunter + 3 allies Hunter + 4 allies Hunter + 5 allies

Notes:

High cost, high gain. A big chunk of mana and a long cooldown, but the hunter and up to 5 other characters can completey hid from the enemy for a long time (five minutes when maxed). Given it's cost, hunters should warn their allies before casting, so everyone is ready and wont move after the effect. The big drawback from this is players wont be able to rebuff without breakling the invisibility, so they should hide in a place where the ambush can be done quickly.

This skills animation is the same as Camouflage's, meaning the players vanish and become unselectable.