Camouflage: Difference between revisions

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ROWiki>Torg Snowflake
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ROWiki>Robot Onteron
m adding summary & affects fields and other fixes
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<onlyinclude>{{skill | {{{1|}}} | name = Camouflage
<onlyinclude>{{skill | {{{1|}}} | name = Camouflage
    | class      = Hunter
  | class      = Hunter
    | discipline  = Scouting  
  | discipline  = Scouting  
    | position    = 8
  | position    = 8
    | type        = Constant
  | type        = Constant
     | description = The hunter merges with his surroundings, and cannot be seen unless he attacks. The hunter's pet also becomes invisible.
  | summary     = Prevents other players from seeing the hunter.
     | casting    = 4.5
  | description = The hunter merges with his surroundings, and cannot be seen unless he attacks. The hunter's pet also becomes invisible.
    | cooldown    = 120
  | affects     = Self
    | cost        = 300,325,350,375,400
  | casting    = 4.5
    | duration    = 30,45,60,75,90
  | cooldown    = 120
    | selfdebuff  = Movement speed: -40%,-35%,-30%,-25%,-20%
  | cost        = 300,325,350,375,400
    | buff        = Piercing damage (Normal hits):+50,+75,+100,+125,+150;
  | duration    = 30,45,60,75,90
                    Invisibility
  | selfdebuff  = Movement speed: -40%,-35%,-30%,-25%,-20%
    | quote      = "I don't bend with my surroundings... I become the surroundings"
  | buff        = Piercing damage:+50,+75,+100,+125,+150;
    | notes       =
                  Invisibility
One of the hunter's trademark spells. In high level, this skill allows them to remain hidden very long, and use very effective surprise moves. This is also the best escaping spell in-game, even with the movement reduction. All this traits also make Camouflage hated by other classes, since hunters can choose battles and retreat if it's going bad. There are no direct counterattacks for this spell, but another hunter's tracking can help to chase the fleeing one.
  | quote      = "I don't bend with my surroundings... I become the surroundings"
 
<noinclude>
  | notes = <!-- Type general notes on power under here -->
One of the hunter's trademark spells. In high level, this skill allows them to remain hidden very long, and use very effective surprise moves. This is also the best escaping spell in the game, even with the movement reduction. All this traits also make Camouflage hated by other classes, since hunters can choose battles and retreat if it's going bad. There are no direct counterattacks for this spell, but another hunter's tracking can help to chase the fleeing one.


This spell can be recognized easily, the hunter (and his pet if he has any) will vanish completely. Players will lose selection on him, and wont we able to click him or see his name. If no other enemies are near, this spell might be confused with [[Stalker Surroundings]].
This spell can be recognized easily, the hunter (and his pet if he has any) will vanish completely. Players will lose selection on him, and wont we able to click him or see his name. If no other enemies are near, this spell might be confused with [[Stalker Surroundings]].
}}</onlyinclude>
 
</noinclude>}}</onlyinclude>

Revision as of 17:07, 25 June 2009

"I don't bend with my surroundings... I become the surroundings"


Camouflage is a Hunter power: the 8th of the Scouting discipline.

The hunter merges with his surroundings, and cannot be seen unless he attacks. The hunter's pet also becomes invisible.
Type: Constant
Discipline level: 15
Character level: 29
Affects: SelfCasting time: 4.5sCooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 300 325 350 375 400
Spell duration 30s 45s 60s 75s 90s
 
Debuffs on self
Movement speed -40% -35% -30% -25% -20%
 
Buffs
Piercing damage +50 +75 +100 +125 +150
Invisibility

Notes

One of the hunter's trademark spells. In high level, this skill allows them to remain hidden very long, and use very effective surprise moves. This is also the best escaping spell in the game, even with the movement reduction. All this traits also make Camouflage hated by other classes, since hunters can choose battles and retreat if it's going bad. There are no direct counterattacks for this spell, but another hunter's tracking can help to chase the fleeing one.

This spell can be recognized easily, the hunter (and his pet if he has any) will vanish completely. Players will lose selection on him, and wont we able to click him or see his name. If no other enemies are near, this spell might be confused with Stalker Surroundings.