Track Ally: Difference between revisions

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New page: ''Tracks one direction searching for allied troops.'' '''Casting:''' 4 '''Cooldown:''' 20 '''Cost (mana):''' *Level 1: 50 *Level 2: 75 *Level 3: 100 *Level 4: 125 *Level 5: 1...
 
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''Tracks one direction searching for allied troops.''
<onlyinclude>{{skill | {{{1|}}} | name = Track Ally
 
    | class      = Hunter
'''Casting:''' 4
    | discipline  = Scouting
 
    | position    = 3
'''Cooldown:''' 20
    | type        = <!-- Instant|Constant|Activable|Aura|Passive -->
 
    | description = Tracks one direction searching for allied troops.
'''Cost (mana):'''
    | casting    = 4
*Level 1: 50
    | range      = <!-- Range (number only) -->
*Level 2: 75
    | cooldown    = 20
*Level 3: 100
    | area        = <!-- Area affected (number only) -->
*Level 4: 125
    | cost        = 50,75,100,125,150
*Level 5: 150
    | duration    = <!-- Duration of skill (only for Constant/Activable) (number only) -->
 
    | damage      = <!-- Damage to enemy health/mana -->
'''Range and Information Imparted:'''
    | debuff      = <!-- Any negative status changes or effects to enemies --> 
*Level 1: 150M Detect class
    | selfdebuff  = <!-- Any negative status changes or effects to self --> 
*Level 2: 200M Detect troops count
    | restore    = <!-- Increases to self/ally health/mana -->
*Level 3: 250M Detect combat power
    | buff        = <!-- Any positive status changes/effects to self/allies -->
*Level 4: 300M
    | other      = Range and Information Imparted: 150M Detect class, 200M Detect troops count, 250M Detect combat power,300M,350M Detect target distance
*Level 5: 350M Detect target distance
}}</onlyinclude>

Revision as of 00:18, 3 November 2008

Track Ally is a Hunter power: the 3rd of the Scouting discipline.

Tracks one direction searching for allied troops.
Type: [[Powers|]]
Discipline level: 5
Character level: 9
Affects: Casting time: 4sCooldown time: 20sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 50 75 100 125 150
 
Range and Information Imparted 150M Detect class 200M Detect troops count 250M Detect combat power 300M 350M Detect target distance