Sultar's Terror: Difference between revisions
Jump to navigation
Jump to search
ROWiki>Torg Snowflake No edit summary |
ROWiki>Robot Onteron m adding summary & affects fields and other fixes |
||
Line 1: | Line 1: | ||
<onlyinclude>{{skill | {{{1|}}} | name = Sultar's Terror | <onlyinclude>{{skill | {{{1|}}} | name = Sultar's Terror | ||
| class = Warlock | |||
| discipline = Arcania | |||
| position = 10 | |||
| type = Constant | |||
| description = An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them. | | summary = [[Knock|Knocks down]] all targets within 10 meters of the original target (who is also affected) and deals high [[slashing]], [[piercing]] and [[blunt]] damage. | ||
| description = An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them. | |||
| affects = Multiple opponents | |||
| casting = 3 | |||
| range = 0 | |||
| cooldown = 180 | |||
| area = 10 | |||
| cost = 400,425,450,475,500 | |||
| duration = 3,4,5,6,7 | |||
Piercing Damage:70-100,115-160,160-225,205-285,250-350; | | damage = Blunt Damage: 70-100,115-160,160-225,205-285,250-350; | ||
Slashing Damage:70-100,115-160,160-225,205-285,250-350 | Piercing Damage:70-100,115-160,160-225,205-285,250-350; | ||
Slashing Damage:70-100,115-160,160-225,205-285,250-350 | |||
| debuff = Knock Down | |||
| quote = "Let the name of the forbidden one roam the battlefield once more, so they won't forget what a warlock is capable of." | |||
<noinclude> | |||
| notes = <!-- type general notes on power under here --> | |||
Since the knock down effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, [[Arcane Devotion]] giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy. | Since the knock down effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, [[Arcane Devotion]] giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy. | ||
It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them. | It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them. | ||
}}</onlyinclude> | |||
</noinclude>}}</onlyinclude> |
Revision as of 16:30, 25 June 2009
"Let the name of the forbidden one roam the battlefield once more, so they won't forget what a warlock is capable of."
Sultar's Terror is a Warlock power: the 10th and final of the Arcania discipline.
![]() An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them.
|
Type: Constant |
Discipline level: 19 | |
Character level: 37 | |
Affects: Multiple opponentsCasting time: 3s Range: Weapon rangeArea: 10mCooldown time: 180sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 400 | 425 | 450 | 475 | 500 |
Spell duration | 3s | 4s | 5s | 6s | 7s |
Damage to enemies | |||||
![]() |
70-100 | 115-160 | 160-225 | 205-285 | 250-350 |
![]() |
70-100 | 115-160 | 160-225 | 205-285 | 250-350 |
![]() |
70-100 | 115-160 | 160-225 | 205-285 | 250-350 |
Debuffs on enemies | |||||
Knock Down |
Notes
Since the knock down effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, Arcane Devotion giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy.
It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them.