Freeze (Warlock Power): Difference between revisions
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With this in mind, is not recommended to use freeze in battle unless completely necessary. Be it to save one's life or stopping a flanking warrior that got to the backlines. | With this in mind, is not recommended to use freeze in battle unless completely necessary. Be it to save one's life or stopping a flanking warrior that got to the backlines. | ||
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[[Category:Non-Damaging Powers]] |
Revision as of 06:36, 15 November 2010
Freeze is a Warlock power: the 5th of the Elements discipline.
![]() The victim is frozen, unable to attack or be attacked.
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Type: Constant |
Discipline level: 9 | |
Character level: 17 | |
Affects: Single opponentCasting time: 2s Range: 25mCooldown time: 45sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 240 | 280 | 320 | 360 | 400 |
Spell duration | 7s | 9s | 11s | 13s | 15s |
Debuffs on enemies | |||||
Freeze |
Notes
Freeze is a bit more difficult to use than it seems. It may leave someone completely paralized, but also makes him invincible (though DOT spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration.
Freezing an archer might end up with an automatic SOTW upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against mages, but it's recomended to run behind them to avoid being attacked upon defreeze.
With this in mind, is not recommended to use freeze in battle unless completely necessary. Be it to save one's life or stopping a flanking warrior that got to the backlines.