Son of the Wind: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Son of the Wind
<onlyinclude>{{skill | {{{1|}}} | name = Son of the Wind
    | class      = Archer
  | class      = Archer
    | discipline  = Evasion
  | discipline  = Evasion
    | position    = 10
  | position    = 10
    | type        = Constant
  | type        = Constant
     | description = The archer moves and evades easy as the wind, evading almost any attack and spell.
  | summary     = The archer evades almost every attack or spell and has increased movement speed for up to 20 seconds, but cannot cast damaging spells.
    | affects    = Self
  | description = The archer moves and evades easy as the wind, evading almost any attack and spell.
    | casting    = 0
  | affects    = Self
    | cooldown    = 120
  | casting    = 0
    | cost        = 290,335,385,440,500
  | cooldown    = 120
    | duration    = 7,9,11,13,15
  | cost        = 290,335,385,440,500
    | debuff      =  
  | duration    = 7,9,11,13,15
    | buff        = Movement speed: +5%,+10%,+15%,+20%,+25%;
  | debuff      =  
  | buff        = Movement speed: +5%,+10%,+15%,+20%,+25%;
                     Spell resistance: +1500
                     Spell resistance: +1500
    | quote      = "Let them try all they want. You can't catch the wind"
  | quote      = "Let them try all they want. You can't catch the wind"
    | notes       =
 
<noinclude>
  | notes = <!-- type general notes on power under here -->
This spell's effectiveness was greatly reduced in update 1.0, but it is still extremely useful as almost all spells are resisted and it has a relatively high movement speed bonus.
This spell's effectiveness was greatly reduced in update 1.0, but it is still extremely useful as almost all spells are resisted and it has a relatively high movement speed bonus.


This skill can be recognized as wind rings that go upwards from the caster's feet.
This skill can be recognized as wind rings that go upwards from the caster's feet.


}}</onlyinclude>
</noinclude>}}</onlyinclude>

Revision as of 16:45, 25 June 2009

"Let them try all they want. You can't catch the wind"


Son of the Wind is a Archer power: the 10th and final of the Evasion discipline.

The archer moves and evades easy as the wind, evading almost any attack and spell.
Type: Constant
Discipline level: 19
Character level: 37
Affects: SelfCasting time: 0s (Instant)Cooldown time: 120sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 290 335 385 440 500
Spell duration 7s 9s 11s 13s 15s
 
Buffs
Movement speed +5% +10% +15% +20% +25%
Spell resistance +1500

Notes

This spell's effectiveness was greatly reduced in update 1.0, but it is still extremely useful as almost all spells are resisted and it has a relatively high movement speed bonus.

This skill can be recognized as wind rings that go upwards from the caster's feet.