Synergy Bond: Difference between revisions
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| quote = "Use it wisely" | | quote = "Use it wisely" | ||
| notes = | | notes = Both mage class can use this power, but since conjurers are more useful healing, sometimes is up to warlocks to help. In some situations, the black mages may find it difficult to approach the enemy and launch their deadly areas. For example if the opposing army had lots of marksmen. Instead, some warlocks choose to play it cool for a little while, and stay in the become as mana batteries. This might sound simple, but a well played mana pumped Marksman or Barbarian, is a tremendous force. Loosing the restriction of their fast consuming mana pools they can let loose a row of expensive powers and deal incredible amounts of damage. | ||
Given it's cost and cooldown, this spell can be easly spammed in level 1. | |||
| bug = <!-- If this power is bugged then briefly describe the bug here --> | | bug = <!-- If this power is bugged then briefly describe the bug here --> | ||
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Revision as of 11:48, 7 April 2009
Synergy Bond is a Mage power: the 3rd of the Mana Control discipline.
![]() Gives mana to an ally.
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Type: Direct |
Discipline level: 5 | |
Character level: 9 | |
Affects: Single allyCasting time: 0s (Instant) Range: 25mCooldown time: 3sGlobal Cooldown: |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 150 | 250 | 400 | 550 | 750 |
Restore | |||||
Mana | 150 | 250 | 400 | 550 | 750 |
Notes
Both mage class can use this power, but since conjurers are more useful healing, sometimes is up to warlocks to help. In some situations, the black mages may find it difficult to approach the enemy and launch their deadly areas. For example if the opposing army had lots of marksmen. Instead, some warlocks choose to play it cool for a little while, and stay in the become as mana batteries. This might sound simple, but a well played mana pumped Marksman or Barbarian, is a tremendous force. Loosing the restriction of their fast consuming mana pools they can let loose a row of expensive powers and deal incredible amounts of damage.
Given it's cost and cooldown, this spell can be easly spammed in level 1.