Changelog 0.9.23: Difference between revisions
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ROWiki>Eiram Created page with "Version: 0.9.23 (Date: 2007/11/9) Description: Gameplay: - Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackabl..." |
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Version: 0.9.23 (Date: 2007/11/9) | '''Version: 0.9.23 (Date: 2007/11/9)''' | ||
Description: | Description: | ||
Gameplay: | Gameplay: | ||
- Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackable). | *- Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackable). | ||
- Fixed: Monster bosses can no longer be tamed. | *- Fixed: Monster bosses can no longer be tamed. | ||
- Fixed: Sounds for a great deal of spells. | *- Fixed: Sounds for a great deal of spells. | ||
- Fixed: Monsters not attacking. | *- Fixed: Monsters not attacking. | ||
- Fixed: Clan ranks mismatch. | *- Fixed: Clan ranks mismatch. | ||
- New: "v" key to display nearby ally character names and health bars (it doesn't work with monsters). | *- New: "v" key to display nearby ally character names and health bars (it doesn't work with monsters). | ||
- Updated: the combat log now displays more detailed information about cast spells. Spells damage are also displayed on top of the character heads. Several options for customization. | *- Updated: the combat log now displays more detailed information about cast spells. Spells damage are also displayed on top of the character heads. Several options for customization. | ||
- Updated: Resurrection dizziness now allows to cast spells, attack and interact but it gets disabled immediately after doing so. Our character also gets resurrection dizziness when entering the world. | *- Updated: Resurrection dizziness now allows to cast spells, attack and interact but it gets disabled immediately after doing so. Our character also gets resurrection dizziness when entering the world. | ||
- Updated: Critical hit chance concentration influence increased for all classes. | *- Updated: Critical hit chance concentration influence increased for all classes. | ||
- Updated: Spell resist chance intelligence influence increased for all classes. | *- Updated: Spell resist chance intelligence influence increased for all classes. | ||
- Updated: When logging in inside a fort or castle, the player will appear at a secure distance instead of outside the door.. | *- Updated: When logging in inside a fort or castle, the player will appear at a secure distance instead of outside the door.. | ||
- Balance: Vital surrender adjusted. Resurrects one more player per level. Casting time reduced to 3 secs. | *- Balance: Vital surrender adjusted. Resurrects one more player per level. Casting time reduced to 3 secs. | ||
Art and content: | Art and content: | ||
- New: Goblins appearance refinements. New models, animations, textures and equipment. | *- New: Goblins appearance refinements. New models, animations, textures and equipment. | ||
- New: New goblin variants: The Goblors, Gol-Tars and Swamp Goblins. | *- New: New goblin variants: The Goblors, Gol-Tars and Swamp Goblins. | ||
- New: New orcs: Ignis Orcs. | *- New: New orcs: Ignis Orcs. | ||
- New: 7 new specter variants, ghosts and guardians. | *- New: 7 new specter variants, ghosts and guardians. | ||
- New: Aysor legendary yeti apperance refinements. | *- New: Aysor legendary yeti apperance refinements. | ||
- New: Spawning zones for mid-high level creatures in the frontier of each realm. | *- New: Spawning zones for mid-high level creatures in the frontier of each realm. | ||
- Fixed: Sounds for monsters in general. | *- Fixed: Sounds for monsters in general. | ||
- Fixed: Some monsters were oversized. | *- Fixed: Some monsters were oversized. | ||
- Fixed: Coherence between name and level of certain monsters. | *- Fixed: Coherence between name and level of certain monsters. | ||
- Fixed: Spiders and snakes knock down animation added. | *- Fixed: Spiders and snakes knock down animation added. | ||
- Fixed: "Trespassers" quest from Ignis. | *- Fixed: "Trespassers" quest from Ignis. | ||
- Fixed: Some monsters name glitches. | *- Fixed: Some monsters name glitches. | ||
- Fixed: Orc leaders "Hellu" and "Throgg" are no longer tameable. | *- Fixed: Orc leaders "Hellu" and "Throgg" are no longer tameable. | ||
- Fixed: Protection removed from items "Helm of the wild" and "Staff of the wild". | *- Fixed: Protection removed from items "Helm of the wild" and "Staff of the wild". | ||
- Fixed: "Soft fabric" material removed from "Hunt arrow". | *- Fixed: "Soft fabric" material removed from "Hunt arrow". | ||
Client: | Client: | ||
- Fixed: Several errors with interactive map objects. | *- Fixed: Several errors with interactive map objects. | ||
- Fixed: Random texture loading related crash. | *- Fixed: Random texture loading related crash. | ||
- Fixed: Game window incorrect position (Deutsch language). | *- Fixed: Game window incorrect position (Deutsch language). | ||
- New: Water quality and post-processes are now activable from the in-game options menu. | *- New: Water quality and post-processes are now activable from the in-game options menu. | ||
Server: | Server: | ||
- Fixed: Items with mixed permissions (class, subclass) are now equipable. | *- Fixed: Items with mixed permissions (class, subclass) are now equipable. |
Revision as of 20:09, 14 May 2013
Version: 0.9.23 (Date: 2007/11/9)
Description:
Gameplay:
- - Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackable).
- - Fixed: Monster bosses can no longer be tamed.
- - Fixed: Sounds for a great deal of spells.
- - Fixed: Monsters not attacking.
- - Fixed: Clan ranks mismatch.
- - New: "v" key to display nearby ally character names and health bars (it doesn't work with monsters).
- - Updated: the combat log now displays more detailed information about cast spells. Spells damage are also displayed on top of the character heads. Several options for customization.
- - Updated: Resurrection dizziness now allows to cast spells, attack and interact but it gets disabled immediately after doing so. Our character also gets resurrection dizziness when entering the world.
- - Updated: Critical hit chance concentration influence increased for all classes.
- - Updated: Spell resist chance intelligence influence increased for all classes.
- - Updated: When logging in inside a fort or castle, the player will appear at a secure distance instead of outside the door..
- - Balance: Vital surrender adjusted. Resurrects one more player per level. Casting time reduced to 3 secs.
Art and content:
- - New: Goblins appearance refinements. New models, animations, textures and equipment.
- - New: New goblin variants: The Goblors, Gol-Tars and Swamp Goblins.
- - New: New orcs: Ignis Orcs.
- - New: 7 new specter variants, ghosts and guardians.
- - New: Aysor legendary yeti apperance refinements.
- - New: Spawning zones for mid-high level creatures in the frontier of each realm.
- - Fixed: Sounds for monsters in general.
- - Fixed: Some monsters were oversized.
- - Fixed: Coherence between name and level of certain monsters.
- - Fixed: Spiders and snakes knock down animation added.
- - Fixed: "Trespassers" quest from Ignis.
- - Fixed: Some monsters name glitches.
- - Fixed: Orc leaders "Hellu" and "Throgg" are no longer tameable.
- - Fixed: Protection removed from items "Helm of the wild" and "Staff of the wild".
- - Fixed: "Soft fabric" material removed from "Hunt arrow".
Client:
- - Fixed: Several errors with interactive map objects.
- - Fixed: Random texture loading related crash.
- - Fixed: Game window incorrect position (Deutsch language).
- - New: Water quality and post-processes are now activable from the in-game options menu.
Server:
- - Fixed: Items with mixed permissions (class, subclass) are now equipable.