Changelog 0.9.23: Difference between revisions

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Created page with "Version: 0.9.23 (Date: 2007/11/9) Description: Gameplay: - Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackabl..."
 
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Version: 0.9.23 (Date: 2007/11/9)
'''Version: 0.9.23 (Date: 2007/11/9)'''
 
 


Description:
Description:


Gameplay:
Gameplay:
- Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackable).
*- Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackable).
- Fixed: Monster bosses can no longer be tamed.
*- Fixed: Monster bosses can no longer be tamed.
- Fixed: Sounds for a great deal of spells.
*- Fixed: Sounds for a great deal of spells.
- Fixed: Monsters not attacking.
*- Fixed: Monsters not attacking.
- Fixed: Clan ranks mismatch.
*- Fixed: Clan ranks mismatch.
- New: "v" key to display nearby ally character names and health bars (it doesn't work with monsters).
*- New: "v" key to display nearby ally character names and health bars (it doesn't work with monsters).
- Updated: the combat log now displays more detailed information about cast spells. Spells damage are also displayed on top of the character heads. Several options for customization.
*- Updated: the combat log now displays more detailed information about cast spells. Spells damage are also displayed on top of the character heads. Several options for customization.
- Updated: Resurrection dizziness now allows to cast spells, attack and interact but it gets disabled immediately after doing so. Our character also gets resurrection dizziness when entering the world.
*- Updated: Resurrection dizziness now allows to cast spells, attack and interact but it gets disabled immediately after doing so. Our character also gets resurrection dizziness when entering the world.
- Updated: Critical hit chance concentration influence increased for all classes.
*- Updated: Critical hit chance concentration influence increased for all classes.
- Updated: Spell resist chance intelligence influence increased for all classes.
*- Updated: Spell resist chance intelligence influence increased for all classes.
- Updated: When logging in inside a fort or castle, the player will appear at a secure distance instead of outside the door..
*- Updated: When logging in inside a fort or castle, the player will appear at a secure distance instead of outside the door..
- Balance: Vital surrender adjusted. Resurrects one more player per level. Casting time reduced to 3 secs.
*- Balance: Vital surrender adjusted. Resurrects one more player per level. Casting time reduced to 3 secs.
 
 


Art and content:
Art and content:
- New: Goblins appearance refinements. New models, animations, textures and equipment.
*- New: Goblins appearance refinements. New models, animations, textures and equipment.
- New: New goblin variants: The Goblors, Gol-Tars and Swamp Goblins.
*- New: New goblin variants: The Goblors, Gol-Tars and Swamp Goblins.
- New: New orcs: Ignis Orcs.
*- New: New orcs: Ignis Orcs.
- New: 7 new specter variants, ghosts and guardians.
*- New: 7 new specter variants, ghosts and guardians.
- New: Aysor legendary yeti apperance refinements.
*- New: Aysor legendary yeti apperance refinements.
- New: Spawning zones for mid-high level creatures in the frontier of each realm.
*- New: Spawning zones for mid-high level creatures in the frontier of each realm.
- Fixed: Sounds for monsters in general.
*- Fixed: Sounds for monsters in general.
- Fixed: Some monsters were oversized.
*- Fixed: Some monsters were oversized.
- Fixed: Coherence between name and level of certain monsters.
*- Fixed: Coherence between name and level of certain monsters.
- Fixed: Spiders and snakes knock down animation added.
*- Fixed: Spiders and snakes knock down animation added.
- Fixed: "Trespassers" quest from Ignis.
*- Fixed: "Trespassers" quest from Ignis.
- Fixed: Some monsters name glitches.
*- Fixed: Some monsters name glitches.
- Fixed: Orc leaders "Hellu" and "Throgg" are no longer tameable.
*- Fixed: Orc leaders "Hellu" and "Throgg" are no longer tameable.
- Fixed: Protection removed from items "Helm of the wild" and "Staff of the wild".
*- Fixed: Protection removed from items "Helm of the wild" and "Staff of the wild".
- Fixed: "Soft fabric" material removed from "Hunt arrow".
*- Fixed: "Soft fabric" material removed from "Hunt arrow".
 
 


Client:
Client:
- Fixed: Several errors with interactive map objects.
*- Fixed: Several errors with interactive map objects.
- Fixed: Random texture loading related crash.
*- Fixed: Random texture loading related crash.
- Fixed: Game window incorrect position (Deutsch language).
*- Fixed: Game window incorrect position (Deutsch language).
- New: Water quality and post-processes are now activable from the in-game options menu.
*- New: Water quality and post-processes are now activable from the in-game options menu.
 
 


Server:
Server:
- Fixed: Items with mixed permissions (class, subclass) are now equipable.
*- Fixed: Items with mixed permissions (class, subclass) are now equipable.

Revision as of 20:09, 14 May 2013

Version: 0.9.23 (Date: 2007/11/9)


Description:


Gameplay:

  • - Fixed: Mana pylon protects fine now. Protection maximum limit up to 2500 (mana barrier and mana pylon are stackable).
  • - Fixed: Monster bosses can no longer be tamed.
  • - Fixed: Sounds for a great deal of spells.
  • - Fixed: Monsters not attacking.
  • - Fixed: Clan ranks mismatch.
  • - New: "v" key to display nearby ally character names and health bars (it doesn't work with monsters).
  • - Updated: the combat log now displays more detailed information about cast spells. Spells damage are also displayed on top of the character heads. Several options for customization.
  • - Updated: Resurrection dizziness now allows to cast spells, attack and interact but it gets disabled immediately after doing so. Our character also gets resurrection dizziness when entering the world.
  • - Updated: Critical hit chance concentration influence increased for all classes.
  • - Updated: Spell resist chance intelligence influence increased for all classes.
  • - Updated: When logging in inside a fort or castle, the player will appear at a secure distance instead of outside the door..
  • - Balance: Vital surrender adjusted. Resurrects one more player per level. Casting time reduced to 3 secs.


Art and content:

  • - New: Goblins appearance refinements. New models, animations, textures and equipment.
  • - New: New goblin variants: The Goblors, Gol-Tars and Swamp Goblins.
  • - New: New orcs: Ignis Orcs.
  • - New: 7 new specter variants, ghosts and guardians.
  • - New: Aysor legendary yeti apperance refinements.
  • - New: Spawning zones for mid-high level creatures in the frontier of each realm.
  • - Fixed: Sounds for monsters in general.
  • - Fixed: Some monsters were oversized.
  • - Fixed: Coherence between name and level of certain monsters.
  • - Fixed: Spiders and snakes knock down animation added.
  • - Fixed: "Trespassers" quest from Ignis.
  • - Fixed: Some monsters name glitches.
  • - Fixed: Orc leaders "Hellu" and "Throgg" are no longer tameable.
  • - Fixed: Protection removed from items "Helm of the wild" and "Staff of the wild".
  • - Fixed: "Soft fabric" material removed from "Hunt arrow".


Client:

  • - Fixed: Several errors with interactive map objects.
  • - Fixed: Random texture loading related crash.
  • - Fixed: Game window incorrect position (Deutsch language).
  • - New: Water quality and post-processes are now activable from the in-game options menu.


Server:

  • - Fixed: Items with mixed permissions (class, subclass) are now equipable.