Changelog 1.10.0 Hotfix 2: Difference between revisions
Jump to navigation
Jump to search
ROWiki>Eiram Created page with "Version: 1.10.0 (Hotfix 2) (Date: 2013/1/3) Description: Gameplay - Content: -Fixed: Error that provoked doors and flags to not deactivate correctly. -Fixed: Players dying w..." |
ROWiki>Eiram No edit summary |
||
Line 1: | Line 1: | ||
Version: 1.10.0 (Hotfix 2) (Date: 2013/1/3) | '''Version: 1.10.0 (Hotfix 2) (Date: 2013/1/3)''' | ||
Description: | Description: | ||
Gameplay - Content: | Gameplay - Content: | ||
-Fixed: Error that provoked doors and flags to not deactivate correctly. | *-Fixed: Error that provoked doors and flags to not deactivate correctly. | ||
-Fixed: Players dying while on a Instance queue do not get teleported to Alsius' initiation zone. | *-Fixed: Players dying while on a Instance queue do not get teleported to Alsius' initiation zone. | ||
-Fixed: Error that provoked relics getting stuck in the terrain's surface when certain conditions met. | *-Fixed: Error that provoked relics getting stuck in the terrain's surface when certain conditions met. | ||
-Modified: When a relic goes back to its corresponding altar its timer restarts (this means that the fort/castle has to be defended again until the timer reaches zero in order for the cage containing the relic to open up). | *-Modified: When a relic goes back to its corresponding altar its timer restarts (this means that the fort/castle has to be defended again until the timer reaches zero in order for the cage containing the relic to open up). |
Revision as of 01:48, 13 May 2013
Version: 1.10.0 (Hotfix 2) (Date: 2013/1/3)
Description:
Gameplay - Content:
- -Fixed: Error that provoked doors and flags to not deactivate correctly.
- -Fixed: Players dying while on a Instance queue do not get teleported to Alsius' initiation zone.
- -Fixed: Error that provoked relics getting stuck in the terrain's surface when certain conditions met.
- -Modified: When a relic goes back to its corresponding altar its timer restarts (this means that the fort/castle has to be defended again until the timer reaches zero in order for the cage containing the relic to open up).