Montsognir City: Difference between revisions
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{{area | {{{1|}}} | name = Montsognir City | <onlyinclude>{{area | {{{1|}}} | name = Montsognir City | ||
| realm = Alsius | | realm = Alsius | ||
| type | | region = Inner Realm | ||
| type = city | |||
| west = 833 | north = 1271 | east = 1045 | south = 1475 | | west = 833 | north = 1271 | east = 1045 | south = 1475 | ||
<noinclude> | <noinclude> | ||
| info = <!-- Type the main article content under here --> | | info = <!-- Type the main article content under here --> | ||
Montsognir is the capital city of Alsius, and it's the first city players of that realm will arrive at after exiting the beginner zone. It's the place where level 10 players can gain their subclass, so it's the only Alsirian city that has both | '''Montsognir''' is the capital city of [[Alsius]], and it's the first city players of that realm will arrive at after exiting the [[beginner zone]]. It's the place where level 10 players can gain their [[subclass]], so it's the only Alsirian city that has both class and subclass [[trainers]]. | ||
Montsognir has the most | Montsognir has the most [[NPC]]s, including both merchants and denizens, and heavy armed high level [[guard]]s. It's the place where most [[quests]] are obtanied, including the main quest chains of the [[elemental altars]] and the runic stones. | ||
The city was built by the newly formed alliance between Nordos, Dwarves and Utghars. It stands on a cliff so assaults can only be made from the main gates. The area surrounding the entrance is shaped as a long valley so attackers can be spotted from a distance and preparations can be made quickly. The great fort has a ceremonial room, but it's built as a gigantic tower for central defense of the city. Archers and mages can run up and welcome invaders with a rain of arrows and fire, while warriors can wait in the narrow stairs and face bigger numbers easier. | The city was built by the newly formed alliance between [[Nordos]], [[Dwarves]] and [[Utghars]]. It stands on a cliff so assaults can only be made from the main gates. The area surrounding the entrance is shaped as a long valley so attackers can be spotted from a distance and preparations can be made quickly. The great fort has a ceremonial room, but it's built as a gigantic tower for central defense of the city. [[Archers]] and [[mages]] can run up and welcome invaders with a rain of arrows and fire, while [[warriors]] can wait in the narrow stairs and face bigger numbers easier. | ||
| seealso = <!-- Type extra links as bullet points under here --> | | seealso = <!-- Type extra links as bullet points under here --> | ||
</noinclude>}}</onlyinclude> | |||
</noinclude> | |||
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Revision as of 13:42, 20 March 2009
Area | |
Montsognir City | |
---|---|
Realm: | Alsius ![]() |
Region: | Inner Realm |
Inhabitants: | None |
Montsognir is the capital city of Alsius, and it's the first city players of that realm will arrive at after exiting the beginner zone. It's the place where level 10 players can gain their subclass, so it's the only Alsirian city that has both class and subclass trainers. Montsognir has the most NPCs, including both merchants and denizens, and heavy armed high level guards. It's the place where most quests are obtanied, including the main quest chains of the elemental altars and the runic stones.
The city was built by the newly formed alliance between Nordos, Dwarves and Utghars. It stands on a cliff so assaults can only be made from the main gates. The area surrounding the entrance is shaped as a long valley so attackers can be spotted from a distance and preparations can be made quickly. The great fort has a ceremonial room, but it's built as a gigantic tower for central defense of the city. Archers and mages can run up and welcome invaders with a rain of arrows and fire, while warriors can wait in the narrow stairs and face bigger numbers easier.