Armor: Difference between revisions
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ROWiki>-Mongoose- m Reverted edits by 220.155.1.166 (talk | block) to last version by -Mongoose- |
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{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
|head || | |head || 22% | ||
|- | |- | ||
|body || | |body || 38% | ||
|- | |- | ||
|hands|| | |hands||18% | ||
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|bracelet||22% | |||
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Revision as of 01:02, 1 December 2012
Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.
- The archer and warrior armor parts: Breastplates, Gauntlets, Helms, Leggings and Pauldrons.
- Warriors may also equip Shields.
- The mage clothing: Gloves, Hats, Tunics and Bracelets
Armor Stats vs Type of Damage
Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.
very good | +30% |
good | +15% |
normal | +0% |
bad | -15% |
very bad | -30% |
Contribution per Type of Armor
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).
Barbarians and Archers
head | 23% |
body | 26% |
legs | 20% |
arms | 17% |
hands | 14% |
Knights
head | 19% |
body | 21% |
legs | 16% |
arms | 14% |
hands | 11% |
shield | 19% |
Mages
head | 22% |
body | 38% |
hands | 18% |
bracelet | 22% |
Damage Mitigation
The above factors are combined to work out how much damage is mitigated by armor. Note that damage cannot be mitigated below 5% of the original damage.
A damage mitigation calculator can be found at [1].