Armor: Difference between revisions
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ROWiki>G.Slack |
ROWiki>Necrovarus Since mechanics details have been added to this page, armor points page is no longer necessary. |
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Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]]. | Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]]. | ||
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==Armor Stats vs Type of Damage== | ==Armor Stats vs Type of Damage== | ||
Each piece of armor has a rating vs a particular type of [[damage]]. | Each piece of armor has a rating vs a particular type of [[damage]]. This rating translates to either a bonus or penalty to the armor against that type of damage. | ||
{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
|very good || +30% | |very good || +30% | ||
|- | |- | ||
|good || +15% | |good || +15% | ||
|- | |- | ||
|normal ||+0% | |normal || +0% | ||
|- | |- | ||
|bad||-15% | |bad|| -15% | ||
|- | |- | ||
|very bad||-30% | |very bad|| -30% | ||
|} | |} | ||
==Contribution per Type of Armor== | ==Contribution per Type of Armor== | ||
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. | Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number). | ||
===Barbarians and Archers=== | ===Barbarians and Archers=== | ||
{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
|head || 23% | |head || 23% | ||
|- | |- | ||
|body || 26% | |body || 26% | ||
|- | |- | ||
|legs ||20% | |legs ||20% | ||
|- | |- | ||
|arms||17% | |arms||17% | ||
|- | |- | ||
|hands||14% | |hands||14% | ||
|} | |} | ||
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{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
|head || 19% | |head || 19% | ||
|- | |- | ||
|body || 21% | |body || 21% | ||
|- | |- | ||
|legs ||16% | |legs ||16% | ||
|- | |- | ||
|arms||14% | |arms||14% | ||
|- | |- | ||
|hands||11% | |hands||11% | ||
|- | |- | ||
|shield||19% | |shield||19% | ||
|} | |} | ||
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{|border ="1" cellpadding = "5" | {|border ="1" cellpadding = "5" | ||
|head || 31% | |head || 31% | ||
|- | |- | ||
|body || 50% | |body || 50% | ||
|- | |- | ||
|hands||19% | |hands||19% | ||
|} | |} |
Revision as of 11:14, 5 February 2011
Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.
- The archer and warrior armor parts: Breastplates, Gauntlets, Helms, Leggings and Pauldrons.
- Warriors may also equip Shields.
- The mage clothing: Gloves, Hats and Tunics
Armor Stats vs Type of Damage
Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.
very good | +30% |
good | +15% |
normal | +0% |
bad | -15% |
very bad | -30% |
Contribution per Type of Armor
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).
Barbarians and Archers
head | 23% |
body | 26% |
legs | 20% |
arms | 17% |
hands | 14% |
Knights
head | 19% |
body | 21% |
legs | 16% |
arms | 14% |
hands | 11% |
shield | 19% |
Mages
head | 31% |
body | 50% |
hands | 19% |