Armor: Difference between revisions

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ROWiki>G.Slack
ROWiki>Necrovarus
Since mechanics details have been added to this page, armor points page is no longer necessary.
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{{for|the Game Mechanic Armor|Armor Points}}
Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]].
Armor is a set of [[equipment]] that gives the character more resistance to [[damage]]. The amount and type of the pieces a single character can wear, depends on their [[class]] and [[subclass]].


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==Armor Stats vs Type of Damage==
==Armor Stats vs Type of Damage==


Each piece of armor has a rating vs a particular type of [[damage]]. This rating translates to either a bonus or penalty to the armor against that type of damage.
Each piece of armor has a rating vs a particular type of [[damage]]. This rating translates to either a bonus or penalty to the armor against that type of damage.


{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|very good || +30%  
|very good || +30%
|-
|-
|good || +15%  
|good || +15%
|-
|-
|normal ||+0%  
|normal || +0%
|-
|-
|bad||-15%  
|bad|| -15%
|-
|-
|very bad||-30%  
|very bad|| -30%
|}
|}


==Contribution per Type of Armor==
==Contribution per Type of Armor==


Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).


===Barbarians and Archers===
===Barbarians and Archers===


{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 23%  
|head || 23%
|-
|-
|body || 26%  
|body || 26%
|-
|-
|legs ||20%  
|legs ||20%
|-
|-
|arms||17%  
|arms||17%
|-
|-
|hands||14%  
|hands||14%
|}
|}


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{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 19%  
|head || 19%
|-
|-
|body || 21%  
|body || 21%
|-
|-
|legs ||16%  
|legs ||16%
|-
|-
|arms||14%  
|arms||14%
|-
|-
|hands||11%
|hands||11%
|-
|-
|shield||19%  
|shield||19%
|}
|}


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{|border ="1" cellpadding = "5"
{|border ="1" cellpadding = "5"
|head || 31%  
|head || 31%
|-
|-
|body || 50%  
|body || 50%
|-
|-
|hands||19%
|hands||19%
|}
|}

Revision as of 11:14, 5 February 2011

Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.

Armor Stats vs Type of Damage

Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.

very good +30%
good +15%
normal +0%
bad -15%
very bad -30%

Contribution per Type of Armor

Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).

Barbarians and Archers

head 23%
body 26%
legs 20%
arms 17%
hands 14%

Knights

head 19%
body 21%
legs 16%
arms 14%
hands 11%
shield 19%

Mages

head 31%
body 50%
hands 19%