Armor: Difference between revisions

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==Contribution per Type of Armor==
==Contribution per Type of Armor==


Each piece of armor contributes a different amount to a player's overall protection, depending on location and class.   
Each piece of armor contributes a different amount to a player's overall protection, depending on location and class.  (Values rounded to nearest whole number).


===Barbarians and Archers===
===Barbarians and Archers===
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|hands||11%
|hands||11%
|-
|-
|shields||19%  
|shield||19%  
|}
|}



Revision as of 00:29, 14 April 2010

For the Game Mechanic Armor, see Armor Points.

Armor is a set of equipment that gives the character more resistance to damage. The amount and type of the pieces a single character can wear, depends on their class and subclass.

Armor Stats vs Type of Damage

Each piece of armor has a rating vs a particular type of damage. This rating translates to either a bonus or penalty to the armor against that type of damage.

very good +30%
good +15%
normal +0%
bad -15%
very bad -30%

Contribution per Type of Armor

Each piece of armor contributes a different amount to a player's overall protection, depending on location and class. (Values rounded to nearest whole number).

Barbarians and Archers

head 23%
body 26%
legs 20%
arms 17%
hands 14%

Knights

head 19%
body 21%
legs 16%
arms 14%
hands 11%
shield 19%

Mages

head 31%
body 50%
hands 19%