Combat: Difference between revisions

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[[Image:MageCombat.jpg|thumb|250px|right|Combat|A Warlock during Combat]]
[[Image:MageCombat.jpg|thumb|250px|right|Combat|A Warlock during Combat]]


'''Combat''' is fighting with a [[mob]], a realm ally in the [[coliseum]], or a enemy realm player in the [[War Zone]].  
'''Combat''' refers to fighting with a [[mob]], a realm ally in the [[coliseum]], or a enemy realm player in the [[War Zone]].  


To attack an enemy a player must be in ''combat mode''. A player enters or leaves combat mode by clicking the "[[On Garde]]" button, or by pressing Ctrl. They can also enter combat mode automatically if they have an enemy [[selected]], by either clicking on them a second time or casting an offensive skill. Some defensive skills will also put the character in combat mode, so a player should try to learn which ones have this effect.
To attack an enemy a player must be in ''combat mode''. A player enters or leaves combat mode by clicking the "[[On Garde]]" button, or by pressing Ctrl. They can also enter combat mode automatically if they have an enemy [[selected]], by either clicking on them a second time or casting an offensive skill. Some defensive skills will also put the character in combat mode, so a player should try to learn which ones have this effect.


If a chracter is not in combat mode, he won't the opponent, even if he is being attacked.
If a character is not in combat mode, he won't the attack opponent, even if he is being attacked.


Combat can end with the death of one of the participants, both of them (unusual but possible), or none of them. The last one being known as escaping combat. Defeating a mob will give [[experience]] and [[gold]], as long as its level is sufficiently high compared to the character's. Defeating a realm enemy will award [[Regnum Points]]. Defeating an ally in the coliseum doesn't give any prize.
Combat can end with the death of one of the participants, both of them (unusual but possible), or none of them. The last one being known as escaping combat. Defeating a mob will give [[experience]] and [[gold]], as long as its level is sufficiently high compared to the character's. Defeating a realm enemy will award [[Regnum Points]]. Defeating an ally in the coliseum doesn't give any prize.

Revision as of 15:28, 4 December 2008

A Warlock during Combat

Combat refers to fighting with a mob, a realm ally in the coliseum, or a enemy realm player in the War Zone.

To attack an enemy a player must be in combat mode. A player enters or leaves combat mode by clicking the "On Garde" button, or by pressing Ctrl. They can also enter combat mode automatically if they have an enemy selected, by either clicking on them a second time or casting an offensive skill. Some defensive skills will also put the character in combat mode, so a player should try to learn which ones have this effect.

If a character is not in combat mode, he won't the attack opponent, even if he is being attacked.

Combat can end with the death of one of the participants, both of them (unusual but possible), or none of them. The last one being known as escaping combat. Defeating a mob will give experience and gold, as long as its level is sufficiently high compared to the character's. Defeating a realm enemy will award Regnum Points. Defeating an ally in the coliseum doesn't give any prize.

PvP

Syrtian players attack Imperia Castle.

PvP means player vs player. This is when two or more human players face each other. There are different forms of PvP in Regnum Online:

  • Traditional PvP: One vs one. Some people argue that PVP only occurs when both players see each other before the battle starts, and fight with all their might and fully prepared. They consider those who strike by surprise to be dirty fighters, but RP are awarded in either case.
  • Hunting: A small group of players (2 to 8) travel to another realm and look for enemies to kill, usually in lightly populated areas due to their small number. If they encounter another group it becomes a group battle, or GvG.
  • GvG: A skirmish between two groups of players with similar numbers. The attacking force is under pressure to end fast beacause enemy reinforcements are very likely to appear.
  • Zerg: Large groups of players (+8, usually between 20 and 40) that enter a enemy realm, with the typical objective of taking a fort and holding control for as long as possible. When they find another large group of enemies, this becomes a realm battle, also known as RvR.
  • RvR (realm vs realm): The wars in Regnum can be fought in either a fort or an open battlefield. As always, in the open the defending realm has the advantage of reinforcements. In fort battles this is more balanced, since one realm can get reinforcements more quickly, and the other has a good defensive position. In rare occasions armies of the three realms clash in forts or other strategic locations, making many of the most appealing moments of the game.