Mage: Difference between revisions

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==== Warlock ====
==== Warlock ====
<LI>Arcania: Damage dealing magic using the material forces of the world</LI>
<LI>Arcania: Offensive magic using the material forces of the world. Causes physical damage.</LI>
<LI>Necromancy: Magic used to weaken the enemy and drain his health and mana</LI>
<LI>Necromancy: Dark magic allows strong weakening effects, including the only health draining spells of the game.</LI>
<LI>Elements: Damage dealing and crowd control effects, using elemental forces, such as fire or ice</LI>
<LI>Elements: Damage dealing and crowd control effects, using elemental forces. Spells based on fire, ice and lightning.</LI>


==== Conjurer ====
==== Conjurer ====

Revision as of 00:27, 11 September 2008

A Mage

The mage is a class specialized in ranged combat, dealing damage and supporting allies. They use magical staffs as weapons, allowing them to attack at a distance without the use of ammo. The main attribute for mages is Intelligence, since it gives them more Mana (used to cast spells) and staff damage. The mage, unlike the other classes, gains 3 additional trees after choosing subclass.

There are 4 skill branches in the mage tree.

  • Mental: Basic damage dealing magic and combat control spells
  • Mana Control: Spells that improve the spellcasting and mana pool for the mage, as well as protective shields
  • Staff Mastery: Gives the mage additional uses for his staff (damage bonuses and similar)
  • Enchantments: Allows the mage to strengten his allies and weaken his enemies
  • Subclasses for Mages are the Warlock (Offensive) and the Conjurer (Supportive). Warlocks are specialized in damage dealing magic with devastating Area of Effect spells and debuffing the enemies, and conjurers specialize in protection magic, summoning and healing.

    Warlock

  • Arcania: Offensive magic using the material forces of the world. Causes physical damage.
  • Necromancy: Dark magic allows strong weakening effects, including the only health draining spells of the game.
  • Elements: Damage dealing and crowd control effects, using elemental forces. Spells based on fire, ice and lightning.
  • Conjurer

  • Life: Healing magic, also used to resurrect dead allies and protect allies
  • Sorcery: Protection magic, allowing the conjurer to shield himself and his allies
  • Summoning: Allows the conjurer to summon various creatures to fight for him for a limited time