Template:Warcries Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Warcries
<onlyinclude>{{powers | {{{1|}}} | name = Warcries
   | Colossus | Increases [[strength]] at the expense of [[health]].
   | Colossus  
   | Frenzy | Gives the barbarian increased [[physical defense]].
   | Frenzy  
   | Off with their Heads!! | The surrounding allies receive a [[damage]] bonus.
   | Off with their Heads!!  
   | Intimidating Threat | Reduces the opponent's hit chance.
   | Threat
   | Challenging Roar | Increases the barbarian's hit chance.
   | Challenging Roar  
   | Howl | [[Dizzies]] opponents in the area.
   | Howl  
   | Berserk | Increases the barbarian's damage at the expense of evasion and armour.
   | Berserk  
   | Overwhelming Strength | [[Passive]]ly increases the barbarian's damage.
   | Overwhelming Strength  
   | Onslaught | The barbarian and surrounding allies gain a speed boost and a blunt damage bonus on their first hit.
   | Spring
   | Unstoppable Madness | The barbarian gains big resistance to [[dizzy]], [[immobilize]], [[freeze]], [[stun]] and [[knockdown]].
   | Unstoppable Madness  
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 17:57, 6 November 2020

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Colossus 1 Constant 1 60 40
Increases strength at the expense of health.
Frenzy 2 Constant 0 90 80
Gives the barbarian increased physical defense.
Off with their Heads!! 3 Constant 0 60 60 10
The surrounding allies receive a damage bonus.
Threat 4 Constant 0 30 30 8
Reduces the opponent's hit chance.
Challenging Roar 5 Constant 0 120 40
Increases the barbarian's cast speed and spell resistance
Howl 6 Constant 0.5 60 2,3,4,5,6 6
Dizzies opponents in the area.
Berserk 7 Constant 0.5 40 40
Increases the barbarian's damage at the expense of evasion.
Overwhelming Strength 8 Passive
Passively increases the barbarian's damage.
Spring 9 Constant 0 25 10
Increases warrior's movement speed.
Unstoppable Madness 10 Constant 0 40 5,6,7,8,10
The barbarian gains big resistance to dizzy, immobilize, freeze, stun and knock down.