Divine Protection: Difference between revisions
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ROWiki>-Mongoose- Remove explicit reference to icon file (png now works), fix class to Warmaster Conjurer Powers |
Joshua2504 (talk | contribs) m 5 revisions imported |
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| class = Warmaster Conjurer | | class = Warmaster Conjurer | ||
| discipline = Warmaster | | discipline = Warmaster | ||
| position = | | position = 8 | ||
| type = Constant | | type = Constant | ||
| summary = Healing Bonus +25% | | summary = Healing Bonus +25% | ||
Line 20: | Line 20: | ||
<noinclude> | <noinclude> | ||
| notes = Divine Protection increases any heals performed on the target. A level 5 [[Heal Ally]] will heal the target for 625 health instead of 500 health. This works will heals from any allied [[Conjurer]] or [[Knight]]. This power may also be cast on NPCs including [[Guard|Guards]]. Note that this skill is range 20, which is shorter than most healing skills. | | notes = Divine Protection increases any heals performed on the target. A level 5 [[Heal Ally]] will heal the target for 625 health instead of 500 health. This works will heals from any allied [[Conjurer]] or [[Knight]]. This power may also be cast on NPCs including [[Guard|Guards]]. Note that this skill is range 20, which is shorter than most healing skills. | ||
</noinclude> | </noinclude> | ||
}}</onlyinclude> | }}</onlyinclude> |
Latest revision as of 17:57, 6 November 2020
Divine Protection is a Warmaster Conjurer power.
![]() The Warmaster learns a protection spell that can be cast upon allies. As long as the power is active, every heal received will be augmented.
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Type: Constant |
Affects: AlliesCasting time: 1s Range: 20mCooldown time: 45sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 200 | ||||
Spell duration | 60s | ||||
Buffs | |||||
Healing Bonus +25% |
Notes
Divine Protection increases any heals performed on the target. A level 5 Heal Ally will heal the target for 625 health instead of 500 health. This works will heals from any allied Conjurer or Knight. This power may also be cast on NPCs including Guards. Note that this skill is range 20, which is shorter than most healing skills.