Divine Protection: Difference between revisions

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Adding notes and bug
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<onlyinclude>{{skill | {{{1|}}} | name = Divine Protection
<onlyinclude>{{skill | {{{1|}}} | name = Divine Protection
     | class      = Conjurer Warmaster
     | class      = Warmaster Conjurer
     | discipline  = Warmaster
     | discipline  = Warmaster
     | position    = 4
     | position    = 8
     | type        = Constant
     | type        = Constant
     | summary    = Healing Bonus +25%
     | summary    = Healing Bonus +25%
Line 17: Line 17:
     | other      = <!-- Any other per-level values -->
     | other      = <!-- Any other per-level values -->
     | quote      =  
     | quote      =  
    | icon        = Divine Protection Power Icon.png


<noinclude>
<noinclude>
     | notes      = Divine Protection increases any heals performed on the target. A level 5 [[Heal Ally]] will heal the target for 625 health instead of 500 health. This works will heals from any allied [[Conjurer]] or [[Knight]]. This power may also be cast on NPCs including [[Guard|Guards]]. Note that this skill is range 20, which is shorter than most healing skills.  
     | notes      = Divine Protection increases any heals performed on the target. A level 5 [[Heal Ally]] will heal the target for 625 health instead of 500 health. This works will heals from any allied [[Conjurer]] or [[Knight]]. This power may also be cast on NPCs including [[Guard|Guards]]. Note that this skill is range 20, which is shorter than most healing skills.  
    | bug        = Divine Protection also increases damage from skills that directly modify health, notably [[Ethereal Arrow]], [[Ambitious Sacrifice]], and [[Colossus]]. [http://www.championsofregnum.com/forum/showpost.php?p=1715205&postcount=1]




</noinclude>
</noinclude>
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 17:57, 6 November 2020

Divine Protection is a Warmaster Conjurer power.

The Warmaster learns a protection spell that can be cast upon allies. As long as the power is active, every heal received will be augmented.
Type: Constant
Affects: AlliesCasting time: 1s Range: 20mCooldown time: 45sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 200
Spell duration 60s
 
Buffs
Healing Bonus +25%

Notes

Divine Protection increases any heals performed on the target. A level 5 Heal Ally will heal the target for 625 health instead of 500 health. This works will heals from any allied Conjurer or Knight. This power may also be cast on NPCs including Guards. Note that this skill is range 20, which is shorter than most healing skills.