Shield Bash: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Shield Bash | <onlyinclude>{{skill | {{{1|}}} | name = Shield Bash | ||
| class = Knight | |||
| discipline = Shields | |||
| position = 2 | |||
| type = Constant | |||
| description = A rapid shield strike damages the opponent, making her dizzy. | | summary = Deals [[blunt]] damage and [[dizzy|dizzies]] an opponent. | ||
| description = A rapid shield strike damages the opponent, making her dizzy. | |||
| affects = Single opponent | |||
| casting = 0 | |||
| range = 2 | |||
| cooldown = 45 | |||
| gcd = Normal | |||
| cost = 50, 75, 100, 125, 150 | |||
| duration = 3,4,5,6,7 | |||
| damage = Blunt: 80-120, 160-210, 220-300, 280-390, 400-500 | |||
| debuff = [[Dizzy]] | |||
| quote = "The best defense is knocking some teeth down!" | |||
<noinclude> | <noinclude> | ||
| notes = Shield Bash is a nice [[Crowd Control]], with the damage allowing it to be cast on targets buffed with [[Divine Intervention]]. However, the casting time can make it difficult to cast on moving targets. | |||
</noinclude> | ===Documented Changes=== | ||
}}</onlyinclude> | *Version 1.10.9 (2014/8/28): Dizzy duration reduced. | ||
*Version 1.7.8 (2011/9/15): Dizzy duration reduced. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"The best defense is knocking some teeth down!"
Shield Bash is a Knight power: the 2nd of the Shields discipline.
![]() A rapid shield strike damages the opponent, making her dizzy.
|
Type: Constant |
Discipline level: 3 | |
Character level: 5 | |
Affects: Single opponentCasting time: 0s (Instant) Range: 2mCooldown time: 45sGlobal Cooldown: Normal |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 50 | 75 | 100 | 125 | 150 |
Spell duration | 3s | 4s | 5s | 6s | 7s |
Damage to enemies | |||||
![]() |
80-120 | 160-210 | 220-300 | 280-390 | 400-500 |
Debuffs on enemies | |||||
Dizzy |
Notes
Shield Bash is a nice Crowd Control, with the damage allowing it to be cast on targets buffed with Divine Intervention. However, the casting time can make it difficult to cast on moving targets.
Documented Changes
- Version 1.10.9 (2014/8/28): Dizzy duration reduced.
- Version 1.7.8 (2011/9/15): Dizzy duration reduced.