Bless: Difference between revisions
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| type = Constant | | type = Constant | ||
| summary = Buff that increases an ally's hit chance. | | summary = Buff that increases an ally's hit chance. | ||
| description = The target increases her | | description = The target increases her hit chance while bless is active. | ||
| affects = Single ally | | affects = Single ally | ||
| casting = | | casting = 1 | ||
| range = 20 | | range = 20 | ||
| cooldown = 10 | | cooldown = 10 | ||
| gcd = Very Short | |||
| cost = 40,60,80,100,120 | | cost = 40,60,80,100,120 | ||
| duration = 180 | | duration = 180 | ||
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Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life. | Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life. | ||
Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a | Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easily spammable spell, and is great for leveling groups. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"I have faith in you, have faith in yourself"
Bless is a Mage power: the 4th of the Enchantments discipline.
![]() The target increases her hit chance while bless is active.
|
Type: Constant |
Discipline level: 7 | |
Character level: 13 | |
Affects: Single allyCasting time: 1s Range: 20mCooldown time: 10sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 40 | 60 | 80 | 100 | 120 |
Spell duration | 180s | ||||
Buffs | |||||
Hit chance | +20% | +40% | +60% | +80% | +100% |
Spell focus | +20% | +40% | +60% | +80% | +100% |
Notes
Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life.
Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easily spammable spell, and is great for leveling groups.