Bless: Difference between revisions

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   | type        = Constant
   | type        = Constant
   | summary    = Buff that increases an ally's hit chance.
   | summary    = Buff that increases an ally's hit chance.
   | description = The target increases her attack, damage and critical chance while bless is active.
   | description = The target increases her hit chance while bless is active.
   | affects    = Single ally
   | affects    = Single ally
   | casting    = 0
   | casting    = 1
   | range      = 20
   | range      = 20
   | cooldown    = 10
   | cooldown    = 10
  | gcd        = Very Short
   | cost        = 40,60,80,100,120
   | cost        = 40,60,80,100,120
   | duration    = 180
   | duration    = 180
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Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life.  
Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life.  


Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easly spammable spell, and is great for leveling groups.
Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easily spammable spell, and is great for leveling groups.


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Latest revision as of 17:56, 6 November 2020

"I have faith in you, have faith in yourself"


Bless is a Mage power: the 4th of the Enchantments discipline.

The target increases her hit chance while bless is active.
Type: Constant
Discipline level: 7
Character level: 13
Affects: Single allyCasting time: 1s Range: 20mCooldown time: 10sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 40 60 80 100 120
Spell duration 180s
 
Buffs
Hit chance +20% +40% +60% +80% +100%
Spell focus +20% +40% +60% +80% +100%

Notes

Warlocks usually ignore this discipline, as it rarely works with their role. Conjurers might feel like using it, but is not a priority, especially compared to mana control, mental, sorcery and life.

Even so, some conjurers do include enchantments, mostly while leveling up. When they do so, this buff is a win-win all around. Doubling the accuracy of all normal hits and powers while spending little mana, is a great help for any class. The 10 second cooldown turns this into a easily spammable spell, and is great for leveling groups.