Ambitious Sacrifice: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = Ambitious Sacrifice | <onlyinclude>{{skill | {{{1|}}} | name = Ambitious Sacrifice | ||
| class = Mage | |||
| discipline = Mana Control | |||
| position = 6 | |||
| type = Direct | |||
| description = The mage sacrifices hit points to regain mana. | | summary = Sacrificing some health the mage regains mana points. | ||
| description = The mage sacrifices hit points to regain mana. | |||
| affects = Self | |||
| casting = 1 | |||
| cooldown = 25 | |||
| gcd = Very Short | |||
| cost = 0 | |||
| selfdebuff = [[Health]]:-150,-225,-300,-375,-450 | |||
| restore = [[Mana]]: +300, +450, +600, +750, +900 | |||
| quote = "Everything that lives has mana. Life is Mana" | |||
}}</onlyinclude> | <noinclude> | ||
| notes = | |||
Mages, and more notably warlocks, have very high mana consumption rates. A highly offensive mage will be in the need of more mana, and this is one of the spells that makes it possible. Not only good for fights, since it also helps evening burden between both regenration rates. | |||
For example. Let's say a mage has full hp but half mana. Using this he goes close to having 3/4 in both, making an efficient use of both mana and health regeneration. | |||
This spell can be recognized as little red lights that flow off the mage (hp), change colour to blue (mana), and then get sucked back in. | |||
===Documented changes=== | |||
*Version 0.9.15 (2007/7/12): Can no longer be cast when the caster does not have enough hp. | |||
*Version 0.9.14 (2007/6/27): Cooldown increased from 15 seconds to 25 seconds. | |||
</noinclude>}}</onlyinclude> |
Latest revision as of 17:56, 6 November 2020
"Everything that lives has mana. Life is Mana"
Ambitious Sacrifice is a Mage power: the 6th of the Mana Control discipline.
![]() The mage sacrifices hit points to regain mana.
|
Type: Direct |
Discipline level: 11 | |
Character level: 21 | |
Affects: SelfCasting time: 1sCooldown time: 25sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 0 | ||||
Debuffs on self | |||||
Health | -150 | -225 | -300 | -375 | -450 |
Restore | |||||
Mana | +300 | +450 | +600 | +750 | +900 |
Notes
Mages, and more notably warlocks, have very high mana consumption rates. A highly offensive mage will be in the need of more mana, and this is one of the spells that makes it possible. Not only good for fights, since it also helps evening burden between both regenration rates. For example. Let's say a mage has full hp but half mana. Using this he goes close to having 3/4 in both, making an efficient use of both mana and health regeneration.
This spell can be recognized as little red lights that flow off the mage (hp), change colour to blue (mana), and then get sucked back in.
Documented changes
- Version 0.9.15 (2007/7/12): Can no longer be cast when the caster does not have enough hp.
- Version 0.9.14 (2007/6/27): Cooldown increased from 15 seconds to 25 seconds.