Maneuver: Difference between revisions

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New page: ''A quick analysis of the battle allows the archer to find the best evasive technique.'' '''Cooldown:''' 120 '''Duration:''' 40 '''Cost (mana):''' *Level 1: 100 *Level 2: 130 *...
 
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''A quick analysis of the battle allows the archer to find the best evasive technique.''
<onlyinclude>{{skill | {{{1|}}} | name = Maneuver
  | class      = Archer
  | discipline  = Long Bows
  | position    = 3
  | type        = Constant
  | summary    = Increases [[dexterity]] temporarily.
  | description = A quick analysis of the battle allows the archer to find the best evasive technique.
  | affects    = Self
  | casting    = 0
  | gcd        = Short
  | cooldown    = 120
  | cost        = 100,130,160,190,220
  | duration    = 40
  | buff        = [[Dexterity]]: +10,+15,+20,+25,+30
  | quote      = "Move archer. Learn the dance of the battlefield. Kill with rhythm"


'''Cooldown:''' 120
<noinclude>
  | notes = As the duration is only one-third of the cooldown, [[Archer|Archers]] must carefully choose when they want to use the extra boost of [[dexterity]]. The additional dexterity will slightly boost damage and evasion.


'''Duration:''' 40
</noinclude>}}</onlyinclude>
 
'''Cost (mana):'''
*Level 1: 100
*Level 2: 130
*Level 3: 160
*Level 4: 190
*Level 5: 220
 
'''Dexterity'''
*Level 1: 10
*Level 2: 15
*Level 3: 20
*Level 4: 25
*Level 5: 30

Latest revision as of 17:56, 6 November 2020

"Move archer. Learn the dance of the battlefield. Kill with rhythm"


Maneuver is a Archer power: the 3rd of the Long Bows discipline.

A quick analysis of the battle allows the archer to find the best evasive technique.
Type: Constant
Discipline level: 5
Character level: 9
Affects: SelfCasting time: 0s (Instant)Cooldown time: 120sGlobal Cooldown: Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 100 130 160 190 220
Spell duration 40s
 
Buffs
Dexterity +10 +15 +20 +25 +30

Notes

As the duration is only one-third of the cooldown, Archers must carefully choose when they want to use the extra boost of dexterity. The additional dexterity will slightly boost damage and evasion.