Sultar's Terror: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Sultar&#39;s Terror
<onlyinclude>{{skill | {{{1|}}} | name = Sultar&#39;s Terror
    | class      = Warlock
  | class      = Warlock
    | discipline  = Arcania
  | discipline  = Arcania
    | position    = 10
  | position    = 10
    | type        = Constant
  | type        = Constant
     | description = An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them.
  | summary     = [[Knock|Knocks down]] some targets within 10 meters of the original target (who is also affected) and deals high [[slashing]], [[piercing]] and [[blunt]] damage.
    | affects    = Multiple enemies
  | description = An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them.
    | casting    = 3
  | affects    = Multiple opponents
    | range      = 0
  | casting    = 3
    | cooldown    = 180
  | range      = 30
    | area        = 10
  | cooldown    = 180
    | cost        = 400,425,450,475,500
  | gcd        = Long
    | duration    = 3,4,5,6,7
  | area        = 10
    | damage      = Blunt Damage: 70-100,115-160,160-225,205-285,250-350;
  | cost        = 400,425,450,475,500
Piercing Damage:70-100,115-160,160-225,205-285,250-350;
  | duration    = 2, 3, 4, 5, 6
Slashing Damage:70-100,115-160,160-225,205-285,250-350
  | damage      = Blunt Damage: 70-100,115-160,160-225,205-285,250-350;
    | debuff      = Knock Down
                  Piercing Damage:70-100,115-160,160-225,205-285,250-350;
                  Slashing Damage:70-100,115-160,160-225,205-285,250-350
  | debuff      = [[Knock down|Knock Down]]
  | quote      = "Let the name of the forbidden one roam the battlefield once more, so they won't forget what a warlock is capable of."


    | quote      = "Let the name of the forbidden one roam the battlefield once more, so they won't forget what a warlock is capable of."
<noinclude>
    | notes       =
  | notes = <!-- type general notes on power under here -->
Since the knock down effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, [[Arcane Devotion]] giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy.
Since the [[knock down]] effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, [[Arcane Devotion]] giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy. The knockdown effect will stack with multiple casts of the spell. Thus a group of warlocks can keep a large group knocked by appropriately timing Sultar's Terror to overlap. This is commonly known as terror chaining.


It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them.
It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them.
}}</onlyinclude>
 
After the 1.6.3 update, Sultar's Terror was changed to have variable duration knocks. Enemies who are affected by this skill will be [[Knock down| knocked]] for a random duration of time given by the level of the skill. Additionally, secondary targets no longer receive the full damage as they did before. These changes were removed in the 1.10.9 update.
 
===Documented changes===
*Version 1.10.9 (2014/8/28): Knockdown duration is no longer variable. Splash damage to secondary targets are now 100%. Range ranged to 30 m.
*Version 1.6.3 (2010/9/21): Changed knockdown duration to variable duration. Secondary target damage reduced.
*Version 1.0.0 (2008/12/17): Changed range from 30m to weapon range.
 
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Let the name of the forbidden one roam the battlefield once more, so they won't forget what a warlock is capable of."


Sultar's Terror is a Warlock power: the 10th and final of the Arcania discipline.

An illusory giant skull provokes fear over its enemies, petrifying and inflicting slashing, blunt and piercing damage to them.
Type: Constant
Discipline level: 19
Character level: 37
Affects: Multiple opponentsCasting time: 3s Range: 30mArea: 10mCooldown time: 180sGlobal Cooldown: Long
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 400 425 450 475 500
Spell duration 2s 3s 4s 5s 6s
 
Damage to enemies
Blunt 70-100 115-160 160-225 205-285 250-350
Piercing 70-100 115-160 160-225 205-285 250-350
Slashing 70-100 115-160 160-225 205-285 250-350
 
Debuffs on enemies
Knock Down

Notes

Since the knock down effect can be resisted and the physical damage reduced with protection, this skill is most effective when used quickly before enemies activate defensive auras. For that end, Arcane Devotion giving half the casting time is a nice bonus. This move is feared for its crippling effect, if it strikes small groups can take out bigger ones easily. It's very useful for creating openings so warriors can rush over the enemy. The knockdown effect will stack with multiple casts of the spell. Thus a group of warlocks can keep a large group knocked by appropriately timing Sultar's Terror to overlap. This is commonly known as terror chaining.

It can be recognized as the enemies fall on the ground and green skulls raise from the ground around them.

After the 1.6.3 update, Sultar's Terror was changed to have variable duration knocks. Enemies who are affected by this skill will be knocked for a random duration of time given by the level of the skill. Additionally, secondary targets no longer receive the full damage as they did before. These changes were removed in the 1.10.9 update.

Documented changes

  • Version 1.10.9 (2014/8/28): Knockdown duration is no longer variable. Splash damage to secondary targets are now 100%. Range ranged to 30 m.
  • Version 1.6.3 (2010/9/21): Changed knockdown duration to variable duration. Secondary target damage reduced.
  • Version 1.0.0 (2008/12/17): Changed range from 30m to weapon range.