Freeze (Warlock Power): Difference between revisions
V 1.7.8, mana, duration and casting time |
Joshua2504 (talk | contribs) m 11 revisions imported |
||
(3 intermediate revisions by 2 users not shown) | |||
Line 9: | Line 9: | ||
| casting = 1.5 | | casting = 1.5 | ||
| range = 25 | | range = 25 | ||
| cooldown = | | cooldown = 30 | ||
| gcd = Short | | gcd = Short | ||
| cost = | | cost = 100, 130, 160, 190, 220 | ||
| duration = | | duration = 3, 4, 5, 6, 7 | ||
| debuff = [[Freeze]] | | debuff = [[Freeze]] | ||
| quote = "Come on, try to skip around like before with 100 extra pounds of ice on you!" | | quote = "Come on, try to skip around like before with 100 extra pounds of ice on you!" | ||
Line 25: | Line 25: | ||
Note that Freeze does not deal damage, and cannot be cast on a player buffed with [[Divine Intervention]]. | Note that Freeze does not deal damage, and cannot be cast on a player buffed with [[Divine Intervention]]. | ||
===Documented Changes=== | |||
*Version 1.10.9 (2014/8/28): Freeze effect duration reduced. Cooldown reduced to 30 s. Mana cost decreased. | |||
*Version 1.7.8 (2011/9/15): Freeze effect duration reduced | |||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> | ||
[[Category:Non-Damaging Powers]] | [[Category:Non-Damaging Powers]] |
Latest revision as of 17:56, 6 November 2020
Freeze is a Warlock power: the 5th of the Elements discipline.
![]() The victim is frozen, unable to attack or be attacked.
|
Type: Constant |
Discipline level: 9 | |
Character level: 17 | |
Affects: Single opponentCasting time: 1.5s Range: 25mCooldown time: 30sGlobal Cooldown: Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 100 | 130 | 160 | 190 | 220 |
Spell duration | 3s | 4s | 5s | 6s | 7s |
Debuffs on enemies | |||||
Freeze |
Notes
Freeze is a bit more difficult to use than it seems. It may leave someone completely paralyzed, but also makes him invincible (though DOT spells will keep on ticking and dealing damage). The frozen target's cooldowns will continue and so will his mana and health regeneration.
Freezing an archer might end up with an automatic SOTW upon defreeze, actually helping him to escape. Freeze is best used against warriors, in order to keep a safe distance or catch one on the run. It can also be used against Mages, but it's recommended to run behind them to avoid being attacked upon defreeze.
With this in mind, is not recommended to use freeze in battle unless completely necessary. Be it to save one's life or stopping a flanking warrior that got to the back lines.
Note that Freeze does not deal damage, and cannot be cast on a player buffed with Divine Intervention.
Documented Changes
- Version 1.10.9 (2014/8/28): Freeze effect duration reduced. Cooldown reduced to 30 s. Mana cost decreased.
- Version 1.7.8 (2011/9/15): Freeze effect duration reduced