Changelog 1.7.6 hotfix 2: Difference between revisions

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Version: '''1.7.6 (hotfix 2)''' (Date: '''2011/7/28''')
Version: '''1.7.6 (hotfix 2)''' (Date: '''2011/7/28''')


Description:
Description:


'''Server:'''
New: New moderation tools.




'''Gameplay:'''
==Server==
Change: The vulnerability period has been reduced to 60 minutes.
*New: New moderation tools.
 


Change: NPCs eliminated during an invasion now re-spawn once the "Broken Gate" period is over or 30 minutes after they were killed. This time period is configured by server and may change in servers with low population. This change does not affect the guards, which continue working as usual.


New: The transporting ships can be deactivated in low population servers and/or by administrators.
==Gameplay==
*Change: The vulnerability period has been reduced to 60 minutes.
*Change: NPCs eliminated during an invasion now re-spawn once the "Broken Gate" period is over or 30 minutes after they were killed. This time period is configured by server and may change in servers with low population. This change does not affect the guards, which continue working as usual.
*New: The transporting ships can be deactivated in low population servers and/or by administrators.
[[Category:Changelogs]]
[[Category:Changelogs]]

Latest revision as of 10:13, 7 November 2020

Version: 1.7.6 (hotfix 2) (Date: 2011/7/28)


Description:


Server

[edit | edit source]
  • New: New moderation tools.


Gameplay

[edit | edit source]
  • Change: The vulnerability period has been reduced to 60 minutes.
  • Change: NPCs eliminated during an invasion now re-spawn once the "Broken Gate" period is over or 30 minutes after they were killed. This time period is configured by server and may change in servers with low population. This change does not affect the guards, which continue working as usual.
  • New: The transporting ships can be deactivated in low population servers and/or by administrators.