Changelog 1.10.0 Hotfix 2: Difference between revisions

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Created page with "Version: 1.10.0 (Hotfix 2) (Date: 2013/1/3) Description: Gameplay - Content: -Fixed: Error that provoked doors and flags to not deactivate correctly. -Fixed: Players dying w..."
 
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Version: 1.10.0 (Hotfix 2) (Date: 2013/1/3)
Version: '''1.10.0 (Hotfix 2)''' (Date: '''2013/1/3''')
 
 


Description:
Description:


Gameplay - Content:
 
-Fixed: Error that provoked doors and flags to not deactivate correctly.
 
-Fixed: Players dying while on a Instance queue do not get teleported to Alsius' initiation zone.
==Gameplay - Content==
-Fixed: Error that provoked relics getting stuck in the terrain's surface when certain conditions met.
*Fixed: Error that provoked doors and flags to not deactivate correctly.
-Modified: When a relic goes back to its corresponding altar its timer restarts (this means that the fort/castle has to be defended again until the timer reaches zero in order for the cage containing the relic to open up).
*Fixed: Players dying while on a Instance queue do not get teleported to Alsius' initiation zone.
*Fixed: Error that provoked relics getting stuck in the terrain's surface when certain conditions met.
*Modified: When a relic goes back to its corresponding altar its timer restarts (this means that the fort/castle has to be defended again until the timer reaches zero in order for the cage containing the relic to open up).
[[Category:Changelogs]]

Latest revision as of 10:13, 7 November 2020

Version: 1.10.0 (Hotfix 2) (Date: 2013/1/3)


Description:


Gameplay - Content

[edit | edit source]
  • Fixed: Error that provoked doors and flags to not deactivate correctly.
  • Fixed: Players dying while on a Instance queue do not get teleported to Alsius' initiation zone.
  • Fixed: Error that provoked relics getting stuck in the terrain's surface when certain conditions met.
  • Modified: When a relic goes back to its corresponding altar its timer restarts (this means that the fort/castle has to be defended again until the timer reaches zero in order for the cage containing the relic to open up).