Changelog 0.9.30 Hotfix: Difference between revisions
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==Gameplay= | ==Gameplay== | ||
*Fixed: Hunter's pet no longer stays behind after casting '''Camouflage'''. | *Fixed: Hunter's pet no longer stays behind after casting '''Camouflage'''. | ||
*Updated: We have implemented several changes to the fatigue system, as follows: | *Updated: We have implemented several changes to the fatigue system, as follows: |
Latest revision as of 10:13, 7 November 2020
Version: 0.9.30 (Hotfix) (Date: 2008/5/15)
Description:
Gameplay
[edit | edit source]- Fixed: Hunter's pet no longer stays behind after casting Camouflage.
- Updated: We have implemented several changes to the fatigue system, as follows:
- Fatigue counter starts after killing 5 monsters (summons/pets are not taken into account).
- Fatigue starts now after 4 hours (previously 3), exhaustion starts at 6 (same as before).
- From now on, experience received by having fatigue is 60% (previously 50%) and by being exhausted is 20% (previously 0%).
Client
[edit | edit source]- Fixed: Crash when going to windowed mode/full screen (Alt+TAB) on DirectX.
- Updated: Switching between windowed mode and full screen now takes a lot less.
Servider
[edit | edit source]- Fixed: Server crash.
Launcher
[edit | edit source]- Updated: Client automatic updates now take place when clicking on "Play" instead of when selecting a world.