Changelog 0.9.03: Difference between revisions

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Created page with "'''Version: 0.9.03 (Date: 2007/4/17)''' Description: Art/Content: *- Fixed: Old and broken Ignis quests have been removed from assignment. *- Fixed: "Forbidden substances"..."
 
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Art/Content:
==Art/Content==
*- Fixed: Old and broken Ignis quests have been removed from assignment.
*Fixed: Old and broken Ignis quests have been removed from assignment.
*- Fixed: "Forbidden substances" Ignis quests have been repaired.
*Fixed: "Forbidden substances" Ignis quests have been repaired.




Balance:
==Balance==
*- Update: Spell casting is now affected by the speed of the weapon. Wait time for Warriors = weapon_speed / 1.5 - for Mages and Archers = weapon_speed / 3.
*Update: Spell casting is now affected by the speed of the weapon. Wait time for Warriors = weapon_speed / 1.5 - for Mages and Archers = weapon_speed / 3.
*- Update: (Blunt weapons) Ribs breaker duration L1 4 segs - L2 5 segs - L3 6 segs - L4 7 segs - L5 8 segs.
*Update: (Blunt weapons) Ribs breaker duration L1 4 segs - L2 5 segs - L3 6 segs - L4 7 segs - L5 8 segs.




Gameplay:
==Gameplay==
*- Fixed: Bonus experience message for hard difficulty creatures.
*Fixed: Bonus experience message for hard difficulty creatures.
*- Fixed: Only players and guards can dismount the player.
*Fixed: Only players and guards can dismount the player.
*- Fixed: Player is now dismounted after rent finishes.
*Fixed: Player is now dismounted after rent finishes.
*- Fixed: Crowd control spells no longer remove Knock and Knock back effects.
*Fixed: Crowd control spells no longer remove Knock and Knock back effects.




Client:
==Client==
*- New: (Particle effects) Option to allow the whole system to follow a reference point.
*New: (Particle effects) Option to allow the whole system to follow a reference point.
*- Fixed: Memory leak while applying an User Interface theme.
*Fixed: Memory leak while applying an User Interface theme.
Server/Client:
Server/Client:
*- Optimization: SDB files (data files) fragmentation check takes a lot less time. [B]Server:[/B] - New: You can now buy premium items on the experimental server without actually spending any Ximerin. The player still must have at least the amount of ximerin the item costs. - Fixed: Monsters now get out of water to avoid being drowned.
*Optimization: SDB files (data files) fragmentation check takes a lot less time. [B]Server:[/B] - New: You can now buy premium items on the experimental server without actually spending any Ximerin. The player still must have at least the amount of ximerin the item costs. - Fixed: Monsters now get out of water to avoid being drowned.
[[Category:Changelogs]]
[[Category:Changelogs]]

Latest revision as of 10:13, 7 November 2020

Version: 0.9.03 (Date: 2007/4/17)


Description:


Art/Content

[edit | edit source]
  • Fixed: Old and broken Ignis quests have been removed from assignment.
  • Fixed: "Forbidden substances" Ignis quests have been repaired.


Balance

[edit | edit source]
  • Update: Spell casting is now affected by the speed of the weapon. Wait time for Warriors = weapon_speed / 1.5 - for Mages and Archers = weapon_speed / 3.
  • Update: (Blunt weapons) Ribs breaker duration L1 4 segs - L2 5 segs - L3 6 segs - L4 7 segs - L5 8 segs.


Gameplay

[edit | edit source]
  • Fixed: Bonus experience message for hard difficulty creatures.
  • Fixed: Only players and guards can dismount the player.
  • Fixed: Player is now dismounted after rent finishes.
  • Fixed: Crowd control spells no longer remove Knock and Knock back effects.


Client

[edit | edit source]
  • New: (Particle effects) Option to allow the whole system to follow a reference point.
  • Fixed: Memory leak while applying an User Interface theme.

Server/Client:

  • Optimization: SDB files (data files) fragmentation check takes a lot less time. [B]Server:[/B] - New: You can now buy premium items on the experimental server without actually spending any Ximerin. The player still must have at least the amount of ximerin the item costs. - Fixed: Monsters now get out of water to avoid being drowned.