Template:Two Handed Mastery Powers: Difference between revisions

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<onlyinclude>{{powers | {{{1|}}} | name = Two Handed Mastery
<onlyinclude>{{powers | {{{1|}}} | name = Two Handed Mastery
   | Thirst for Blood | The barbarian receives a normal attack bonus which increases with each hit. Power may wear off by duration or after inflicting 5 successful normal attacks.
   | Thirst for Blood  
   | Spiritual Blow | The barbarian deals damage to an opponent at an extended range.
   | Spiritual Blow  
   | Rend | The barbarian reduces a set percentage of his opponent's mana.
   | Rend  
   | Beast Attack | The barbarian deals high damage and has a 50% chance to dizzy his opponent.
   | Beast Attack  
   | Deafening Roar | The barbarian stuns enemies in front of him.
   | Deafening Roar  
   | Expansive Wave | Deals damage to all opponents near the barbarian.
   | Expansive Wave  
   | Destabilize | Reduces the target's evasion chance.
   | Destabilize  
   | Fulminating | Reduces the target's dexterity.
   | Fulminating  
   | Rage of the Earth | Deals damage to and has a chance of knocking down opponents around the barbarian.
   | Rage of the Earth  
   | Whirlwind | Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active.
   | Whirlwind  
}}</onlyinclude>
}}</onlyinclude>

Latest revision as of 17:57, 6 November 2020

edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Thirst for Blood 1 Constant 0.5 60 45
The barbarian receives a attack speed and attack damage bonus.
Spiritual Blow 2 Constant 0 30 30 8
The barbarian deals damage to an opponent at an extended range.
Rend 3 Direct 0.5 30 0
The barbarian reduces a set percentage of his opponent's mana.
Beast Attack 4 Constant 0 60 3,4,5,6,7 0
The barbarian deals high damage and has a 50% chance to dizzy his opponent.
Deafening Roar 5 Constant 0.5 40 4,5,6,7,8 10
The barbarian stuns enemies in front of him.
Expansive Wave 6 Direct 1.5 45 10
Deals damage to all opponents near the barbarian.
Destabilize 7 Constant 0 15 60 0
Reduces the target's evasion chance.
Fulminating 8 Constant 0.5 20 5
Significantly increases damage for a short period of time.
Rage of the Earth 9 Constant 0.5 90 4,5,6,7,8 6
Deals damage to and has a chance of knocking down opponents around the barbarian.
Whirlwind 10 Aura 2.5 180 10 6
Continuous 360 degree strike which deals damage to those around the barbarian. The barbarian can move while this spell is active.