Template:Shields Powers: Difference between revisions

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ROWiki>Robot Onteron
mNo edit summary
ROWiki>Zergling565
Run Over renamed to Steadiness in 1.0.8
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   | Ethereal Mantle  
   | Ethereal Mantle  
   | Shield Wall  
   | Shield Wall  
   | Run Over
   | Steadiness
   | Stars Shield  
   | Stars Shield  
   | Deflecting Barrier  
   | Deflecting Barrier  
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Revision as of 06:28, 3 October 2009

Deflect Projectiles
edit this table
  Name Pos. Type Casting Cooldown Duration Range Area
Precise Block 4 Constant 0 45 2,3,4,5,6
The knight blocks everything for a short period of time.
Shield Bash 2 Constant 0 45 3,4,5,6,7 2
Deals blunt damage and dizzies an opponent.
Block 1 Constant 0 50 12,15,18,21,25
Increases the knight's block chance
Protector 5 Activable 0.5 90 20,30,40,50,60
The knight cannot attack or cast spells, but has significantly increased block chance.
Ethereal Mantle 6 Constant 0.5 120 60 2.5
The knight increases one ally's magical defense.
Shield Wall 7 Constant 0 30 10 6
The knight shields the allies in the rear against physical damage.
Steadiness 8 Passive
The knight reduces his chance of getting knocked down.
Stars Shield 9 Constant 0 30 10 6
The knight gives a protection aura against magical damage to allies in the rear.
Deflecting Barrier 10 Aura 1 180 120 6
Decreases received ranged damaged for nearby allies.