Warmaster Beacon: Difference between revisions
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<onlyinclude>{{skill | {{{1|}}} | name = | <onlyinclude>{{skill | {{{1|}}} | name = Warmaster Beacon | ||
| class = | | class = Barbarian | ||
| discipline = Warmaster | | discipline = Warmaster | ||
| position = | | position = 4 | ||
| type = Direct | | type = Direct | ||
| summary = Places a defensive beacon on the ground. | | summary = Places a defensive beacon on the ground. | ||
Line 13: | Line 13: | ||
| gcd = Very Short | | gcd = Very Short | ||
| cost = 100 | | cost = 100 | ||
| other = [[Warmaster | | other = [[Warmaster Defensive Charm]] | ||
| quote = | | quote = | ||
<noinclude> | <noinclude> | ||
Line 21: | Line 21: | ||
The beacon remains on the ground for 60 seconds. | The beacon remains on the ground for 60 seconds. | ||
The [[Warmaster | The [[Warmaster Defensive Charm]] buffs the target by adding 2000 [[health]] to the player's maximum health. | ||
As with all Warmaster powers, this power does not cost power power points, only discipline points. A player must be a [[Warmaster]] to cast this power. | As with all Warmaster powers, this power does not cost power power points, only discipline points. A player must be a [[Warmaster]] to cast this power. | ||
</noinclude>}}</onlyinclude> | </noinclude>}}</onlyinclude> |
Latest revision as of 17:57, 6 November 2020
Warmaster Beacon is a Barbarian power: the 4th of the Warmaster discipline.
![]() Places a defensive beacon on the ground.
Players interacting with it will receive Warmaster's Defensive Blessing, which raises the maximum health.
|
Type: Direct |
Discipline level: 7 | |
Character level: 60 | |
Affects: Multiple allies.Casting time: 0.3sCooldown time: 600sGlobal Cooldown: Very Short |
Power level | Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
---|---|---|---|---|---|
Mana cost | 100 | ||||
Other | Warmaster Defensive Charm |
Notes
Casting this power places a banner on the ground with which allied players can interact. The Warmaster cannot interact with the banner.
The beacon remains on the ground for 60 seconds.
The Warmaster Defensive Charm buffs the target by adding 2000 health to the player's maximum health.
As with all Warmaster powers, this power does not cost power power points, only discipline points. A player must be a Warmaster to cast this power.