Life Savior: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Life Savior
<onlyinclude>{{skill | {{{1|}}} | name = Life Savior
| class = Conjurer
| class       = Conjurer
| discipline = Life
| discipline = Life
| position = 7
| position   = 7
| type = Direct
| type       = Direct
| summary = <!-- Type an alternate description here if desired -->
| summary     = Heals an ally to a large extent.
| description = Heals an ally to a large extent.
| description = Heals an ally to a large extent.
| affects = Single ally
| affects     = Single ally
| casting = 1.5
| casting     = 1.5
| range = 20
| range       = 20
| cooldown = 60
| cooldown   = 60
| area = <!-- N/A -->
| gcd        = Very Short
| cost = 240, 280, 320, 360, 400
| cost       = 240, 280, 320, 360, 400
| duration = <!-- N/A -->
| restore     = [[Health]]: +20%, +30%, +40%, +50%, +60%
| damage = <!-- N/A -->
| quote       = "Scalpel, sponge, staff, mana"
| debuff = <!-- N/A -->
| selfdebuff = <!-- N/A -->
| restore = [[Health]]: +20%, +30%, +40%, +50%, +60%
| buff = <!-- N/A -->
| other = <!-- N/A -->
| quote = "Scalpel, sponge, staff, mana"


<noinclude>
<noinclude>
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This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its [[health|hit points]] will rise.
This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its [[health|hit points]] will rise.
===Documented changes===
*Version 1.6.4 (2010/9/21): Casting time reduced.
*Version 1.6.3 (2010/9/21): Added.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"Scalpel, sponge, staff, mana"


Life Savior is a Conjurer power: the 7th of the Life discipline.

Heals an ally to a large extent.
Type: Direct
Discipline level: 13
Character level: 25
Affects: Single allyCasting time: 1.5s Range: 20mCooldown time: 60sGlobal Cooldown: Very Short
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 240 280 320 360 400
 
Restore
Health +20% +30% +40% +50% +60%

Notes

Healing is not as easy as it seems, and sometimes players that roll other classes put pressure on conjurers, or blame them after defeat. Life Savior has a long cooldown and long cast time, so conjurers must be wise in when they use such a massive heal.

Given the high mana cost and long cast time, Conjurers should anticipate when they will use this skill and make ensure that they have enough mana and time to successful cast. If the player dies before the cast completes, the skill will still go into cooldown.

This skill is recognized as the affected character will bathe in a healing light, green plus symbols raise from its feet, and its hit points will rise.

Documented changes

  • Version 1.6.4 (2010/9/21): Casting time reduced.
  • Version 1.6.3 (2010/9/21): Added.