Shield Wall: Difference between revisions

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<onlyinclude>{{skill | {{{1|}}} | name = Shield Wall
<onlyinclude>{{skill | {{{1|}}} | name = Shield Wall
    | class      = Knight
  | class      = Knight
    | discipline  = Shields
  | discipline  = Shields
    | position    = 6
  | position    = 7
    | type        = Aura
  | type        = Constant
     | description = All those nearby the knight gain resistance to physical damage.
  | summary     =
    | affects    = Nearby allies
  | description = The knight shields the allies in the rear against physical damage.
    | casting    = 2
  | affects    = Nearby allies
    | cooldown    = 120
  | casting    = 0
    | area        = 10
  | cooldown    = 30
    | cost        = 300, 340, 380, 420, 460
  | area        = 6
    | duration    = 60
  | arc        = 360
    | buff        = Resist [[blunt damage]]:+10%,+15%,+20%,+25%,+30%
  | cost        = 160, 180, 200, 220, 240
    | quote      = "I can help everyone to stand some pain"
  | duration    = 10
  | buff        = Resist [[slashing damage]]:+10%, +20%, +30%, +40%, +50%;
                    Resist [[blunt damage]]:+10%, +20%, +30%, +40%, +50%;
                    Resist [[piercing damage]]:+10%, +20%, +30%, +40%, +50%;
  | quote      = "I can help everyone to stand some pain"


<noinclude>
<noinclude>
    | notes      = <!-- General notes on the skill -->
  | notes      = <!-- General notes on the skill -->
Importantly, it is believed that the game's description for Shield Wall is wrong: it protects against [[slashing]] as well as blunt damage, though not [[piercing]].
 
If used at the right time, Shield Wall can effectively nullify large amounts of physical damage.
 
===Documented changes===
*Version 1.10.9 (2014/8/28): Damage resistance lowered to +10% through +50%.
*Version 1.6.3 (2010/9/21): Changed to instant cast, increased protection in all levels (70% at level 5), and duration reduced to 10 seconds (Mana reduced in all levels).
*Version 1.0.7 (2009/7/20): Effect arc increased.
*Version 1.0.6 (2009/5/21): Effect arc reduced. Damage resistance increased.
*Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.
*Version 0.9.13 (2007/6/14): Now works as intended.


</noinclude>}}</onlyinclude>
</noinclude>}}</onlyinclude>

Latest revision as of 17:56, 6 November 2020

"I can help everyone to stand some pain"


Shield Wall is a Knight power: the 7th of the Shields discipline.

The knight shields the allies in the rear against physical damage.
Type: Constant
Discipline level: 13
Character level: 25
Affects: Nearby alliesCasting time: 0s (Instant)Area: 6mArc: 360°Cooldown time: 30sGlobal Cooldown:
Power level Level 1 Level 2 Level 3 Level 4 Level 5
 
Mana cost 160 180 200 220 240
Spell duration 10s
 
Buffs
Resist slashing damage +10% +20% +30% +40% +50%
Resist blunt damage +10% +20% +30% +40% +50%
Resist piercing damage +10% +20% +30% +40% +50%

Notes

If used at the right time, Shield Wall can effectively nullify large amounts of physical damage.

Documented changes

  • Version 1.10.9 (2014/8/28): Damage resistance lowered to +10% through +50%.
  • Version 1.6.3 (2010/9/21): Changed to instant cast, increased protection in all levels (70% at level 5), and duration reduced to 10 seconds (Mana reduced in all levels).
  • Version 1.0.7 (2009/7/20): Effect arc increased.
  • Version 1.0.6 (2009/5/21): Effect arc reduced. Damage resistance increased.
  • Version 1.0.5 (2009/4/7): Effect no longer blocked by obstacles.
  • Version 0.9.13 (2007/6/14): Now works as intended.